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source: code/trunk/src/modules/questsystem/QuestHint.h @ 11370

Last change on this file since 11370 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestHint.h
31    @brief Definition of the QuestHint class.
32    @ingroup Questsystem
33*/
34
35#ifndef _QuestHint_H__
36#define _QuestHint_H__
37
38#include "questsystem/QuestsystemPrereqs.h"
39
40#include <map>
41#include "QuestItem.h"
42
43namespace orxonox // tolua_export
44{ // tolua_export
45
46    /**
47    @brief
48        The state of the @ref orxonox::QuestHint "QuestHint".
49
50    @ingroup Questsystem
51    */
52    enum class QuestHintStatus
53    {
54        Inactive, //!< The @ref orxonox::QuestHint "QuestHint" is inactive.
55        Active //!< The @ref orxonox::QuestHint "QuestHint" is active.
56    };
57
58    /**
59    @brief
60        Represents a hint in the game that gives aid towards completing a @ref orxonox::Quest "Quest".
61        Consists of title and description (which is stored in a @ref orxonox::QuestDescription "QuestDescription" object) in textual form and must belong to a quest.
62        A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them.
63
64        Creating a QuestHint through XML goes as follows:
65        @code
66        <QuestHint id="hintId">
67            <QuestDesctription title="" description="" />
68        </QuestHint>
69        @endcode
70
71    @author
72        Damian 'Mozork' Frick
73
74    @ingroup Questsystem
75    */
76    class _QuestsystemExport QuestHint // tolua_export
77        : public QuestItem
78    { // tolua_export
79
80        public:
81            QuestHint(Context* context);
82            virtual ~QuestHint();
83
84            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a QuestHint object through XML.
85
86            bool isActive(const PlayerInfo* player) const; //!< Returns true if the QuestHint is active for the input player.
87
88            bool setActive(PlayerInfo* player); //!< Activates the QuestHint for the input player.
89            bool setQuest(Quest* quest); //!< Sets the Quest the QuestHint belongs to.
90
91            /**
92            @brief Returns the Quest the QuestHint is attached to.
93            @return  Returns a pointer to the Quest the QuestHint is attached to.
94            */
95            inline Quest* getQuest(void)
96               { return this->quest_; }
97
98        private:
99            Quest* quest_; //!< The Quest the QuestHint belongs to.
100            std::map<const PlayerInfo*, QuestHintStatus> playerStatus_; //!< List of the states for each player, with the Player-pointer as key.
101
102    }; // tolua_export
103
104} // tolua_export
105
106#endif /* _QuestHint_H__ */
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