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source: code/trunk/src/modules/questsystem/QuestItem.cc @ 5758

Last change on this file since 5758 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
[2261]28 
29/**
[3196]30    @file
[2662]31    @brief Implementation of the QuestItem class.
[2261]32*/
[1992]33
[2105]34#include "QuestItem.h"
35
[1992]36#include "core/CoreIncludes.h"
[3196]37#include "core/XMLPort.h"
[2095]38#include "QuestDescription.h"
[1992]39
[2662]40namespace orxonox
41{
[2261]42    /**
43    @brief
44        Constructor. Registers and initializes the object.
45    */
[2092]46    QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator)
[2021]47    {
[2092]48        RegisterObject(QuestItem);
49
[2261]50        this->id_ = "";
[2021]51    }
[2092]52
[1992]53    /**
54    @brief
55        Destructor.
56    */
57    QuestItem::~QuestItem()
58    {
[2092]59
[1992]60    }
[2092]61
[2261]62    /**
63    @brief
64        Method for creating a QuestItem object through XML.
65    */
[2068]66    void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(QuestItem, XMLPort, xmlelement, mode);
[2092]69
[2068]70        XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode);
71        XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode);
72    }
73
[1992]74    /**
75    @brief
[2261]76        Sets the id of the QuestItem.
77    The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information.
78    @param id
79        The id to be set.
[1992]80    */
[2081]81    void QuestItem::setId(const std::string & id)
82    {
[2261]83        if(!isId(id)) //!< Checks whether the id is a valid id.
[2081]84        {
85            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
86            return;
87        }
[2261]88       
[2081]89        this->id_ = id;
90    }
[2092]91
[2068]92    /**
93    @brief
94        Checks whether an input id is of the required form.
95    @param id
[2093]96        The id to be checked.
[2068]97    @return
98        Returns true if the string is likely to be of the required form.
99    */
[2662]100    /*static*/ bool QuestItem::isId(const std::string & id)
[2068]101    {
102        return id.size() >= 32;
103    }
[1992]104
105}
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