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source: code/trunk/src/modules/questsystem/QuestManager.h @ 5758

Last change on this file since 5758 was 5748, checked in by rgrieder, 15 years ago

In quest system:

  • Build fix (non-void function must return a value)
  • Removed some header files to reduce compile time
  • svn:eol-style "native" for the added files
  • removed svn:executable property from QuestNotification.cc
  • Property svn:eol-style set to native
File size: 3.6 KB
RevLine 
[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3196]30    @file
[2662]31    @brief Definition of the QuestManager class.
[2261]32*/
33
[1996]34#ifndef _QuestManager_H__
35#define _QuestManager_H__
36
[5722]37#include "questsystem/QuestsystemPrereqs.h"
[5745]38#include <CEGUIForwardRefs.h>
[2095]39
[3196]40#include <list>
[1996]41#include <map>
42#include <string>
[3370]43
[5693]44#include "util/ScopedSingleton.h"
[2911]45#include "core/OrxonoxClass.h"
[1996]46
[5745]47#include "QuestGUI.h"
48
[2960]49// tolua_begin
[2662]50namespace orxonox
51{
[2960]52
[5693]53    typedef ScopedSingleton<QuestManager, ScopeID::GSLevel> ScopedSingletonQuestManagerGSLevel; // workaround for tolua
54
[1996]55    /**
56    @brief
[2911]57        Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()).
[2261]58        Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way.
[1996]59    @author
60        Damian 'Mozork' Frick
61    */
[5722]62    class _QuestsystemExport QuestManager : public ScopedSingletonQuestManagerGSLevel, public orxonox::OrxonoxClass
[1996]63    {
[2960]64// tolua_end
[5745]65
[5693]66            friend class ScopedSingleton<QuestManager, ScopeID::GSLevel>;
[5748]67            friend class QuestGUI; //TODO: better solution.
[5745]68            //friend std::map<std::string, Quest*> & QuestGUI::getQuests(void);
69
[2093]70        public:
[2911]71            QuestManager();
[2093]72            virtual ~QuestManager();
[2092]73
[3370]74            //! Returns a reference to the single instance of the Quest Manager.
[5693]75            static QuestManager& getInstance() { return ScopedSingleton<QuestManager, ScopeID::GSLevel>::getInstance(); } // tolua_export
[2092]76
[5745]77            //! Retreive the main window for the GUI.
78            CEGUI::Window* getQuestGUI(const std::string & guiName); // tolua_export
79
[2911]80            bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
81            bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager.
[2092]82
[2911]83            Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id.
84            QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
85
[5745]86        protected:
87            std::map<std::string, Quest*> & getQuests(void); //!< Retreive all Quests.
[2960]88
[2093]89        private:
[3370]90            static QuestManager* singletonPtr_s;
[5745]91            PlayerInfo* retreivePlayer(const std::string & guiName); //!< Retrieve the player for a certain GUI.
[2092]92
[2911]93            std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's.
94            std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's.
95
[5748]96            //TODO: Call destructor of QuestGUI's on destruction of QuestManager?
[5745]97            std::map<PlayerInfo*, QuestGUI*> questGUIs_; //!< All GUI's registered by the players.
[2963]98
[2960]99    }; // tolua_export
[1996]100
[2960]101} // tolua_export
[1996]102
103#endif /* _QuestManager_H__ */
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