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source: code/trunk/src/modules/questsystem/QuestManager.h @ 5757

Last change on this file since 5757 was 5748, checked in by rgrieder, 15 years ago

In quest system:

  • Build fix (non-void function must return a value)
  • Removed some header files to reduce compile time
  • svn:eol-style "native" for the added files
  • removed svn:executable property from QuestNotification.cc
  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the QuestManager class.
32*/
33
34#ifndef _QuestManager_H__
35#define _QuestManager_H__
36
37#include "questsystem/QuestsystemPrereqs.h"
38#include <CEGUIForwardRefs.h>
39
40#include <list>
41#include <map>
42#include <string>
43
44#include "util/ScopedSingleton.h"
45#include "core/OrxonoxClass.h"
46
47#include "QuestGUI.h"
48
49// tolua_begin
50namespace orxonox
51{
52
53    typedef ScopedSingleton<QuestManager, ScopeID::GSLevel> ScopedSingletonQuestManagerGSLevel; // workaround for tolua
54
55    /**
56    @brief
57        Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()).
58        Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way.
59    @author
60        Damian 'Mozork' Frick
61    */
62    class _QuestsystemExport QuestManager : public ScopedSingletonQuestManagerGSLevel, public orxonox::OrxonoxClass
63    {
64// tolua_end
65
66            friend class ScopedSingleton<QuestManager, ScopeID::GSLevel>;
67            friend class QuestGUI; //TODO: better solution.
68            //friend std::map<std::string, Quest*> & QuestGUI::getQuests(void);
69
70        public:
71            QuestManager();
72            virtual ~QuestManager();
73
74            //! Returns a reference to the single instance of the Quest Manager.
75            static QuestManager& getInstance() { return ScopedSingleton<QuestManager, ScopeID::GSLevel>::getInstance(); } // tolua_export
76
77            //! Retreive the main window for the GUI.
78            CEGUI::Window* getQuestGUI(const std::string & guiName); // tolua_export
79
80            bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
81            bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager.
82
83            Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id.
84            QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
85
86        protected:
87            std::map<std::string, Quest*> & getQuests(void); //!< Retreive all Quests.
88
89        private:
90            static QuestManager* singletonPtr_s;
91            PlayerInfo* retreivePlayer(const std::string & guiName); //!< Retrieve the player for a certain GUI.
92
93            std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's.
94            std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's.
95
96            //TODO: Call destructor of QuestGUI's on destruction of QuestManager?
97            std::map<PlayerInfo*, QuestGUI*> questGUIs_; //!< All GUI's registered by the players.
98
99    }; // tolua_export
100
101} // tolua_export
102
103#endif /* _QuestManager_H__ */
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