1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of the QuestManager class. |
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32 | */ |
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33 | |
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34 | #ifndef _QuestManager_H__ |
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35 | #define _QuestManager_H__ |
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36 | |
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37 | #include "questsystem/QuestsystemPrereqs.h" |
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38 | #include <CEGUIForwardRefs.h> |
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39 | |
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40 | #include <list> |
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41 | #include <map> |
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42 | #include <string> |
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43 | |
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44 | #include "util/Singleton.h" |
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45 | #include "core/OrxonoxClass.h" |
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46 | |
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47 | #include "QuestGUI.h" |
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48 | |
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49 | // tolua_begin |
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50 | namespace orxonox |
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51 | { |
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52 | /** |
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53 | @brief |
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54 | Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessible (through findX()). |
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55 | Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way. |
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56 | @author |
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57 | Damian 'Mozork' Frick |
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58 | */ |
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59 | class _QuestsystemExport QuestManager |
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60 | // tolua_end |
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61 | : public Singleton<QuestManager>, public orxonox::OrxonoxClass |
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62 | { // tolua_export |
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63 | |
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64 | friend class Singleton<QuestManager>; |
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65 | friend class QuestGUI; |
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66 | |
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67 | public: |
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68 | QuestManager(); |
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69 | virtual ~QuestManager(); |
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70 | |
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71 | //! Returns a reference to the single instance of the Quest Manager. |
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72 | static QuestManager& getInstance() { return Singleton<QuestManager>::getInstance(); } // tolua_export |
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73 | |
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74 | //! Retrieve the main window for the GUI. |
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75 | CEGUI::Window* getQuestGUI(const std::string & guiName); // tolua_export |
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76 | |
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77 | bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager. |
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78 | bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager. |
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79 | |
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80 | Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id. |
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81 | QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id. |
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82 | |
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83 | protected: |
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84 | std::map<std::string, Quest*> & getQuests(void); //!< Retrieve all Quests. |
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85 | |
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86 | private: |
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87 | static QuestManager* singletonPtr_s; |
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88 | PlayerInfo* retrievePlayer(const std::string & guiName); //!< Retrieve the player for a certain GUI. |
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89 | |
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90 | std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's. |
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91 | std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's. |
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92 | |
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93 | std::map<PlayerInfo*, QuestGUI*> questGUIs_; //!< All GUI's registered by the players. |
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94 | |
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95 | }; // tolua_export |
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96 | |
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97 | } // tolua_export |
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98 | |
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99 | #endif /* _QuestManager_H__ */ |
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