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source: code/trunk/src/modules/questsystem/QuestNotification.h @ 7195

Last change on this file since 7195 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _QuestNotification_H__
30#define _QuestNotification_H__
31
32#include "questsystem/QuestsystemPrereqs.h"
33
34#include <string>
35#include "notifications/Notification.h"
36
37namespace orxonox {
38
39    /**
40    @brief
41        The QuestNotification is a special Notification that has the single property that it is only sent by the questsystem.
42    @author
43        Damian 'Mozork' Frick
44    */
45    class _QuestsystemExport QuestNotification : public Notification
46    {
47        public:
48            QuestNotification(BaseObject* creator); //!< Default Constructor.
49            QuestNotification(BaseObject* creator, const std::string & message); //!< Constructor.
50            virtual ~QuestNotification(); //!< Destructor.
51
52            bool send(void); //!< Send the QuestNotification.
53
54        private:
55            static const std::string SENDER; //!< A string identifying the questsystem as the sender.
56
57    };
58
59}
60
61#endif /* _QuestNotification_H__ */
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