[7311] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[7456] | 30 | @file ChangeQuestStatus.cc |
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[7311] | 31 | @brief Implementation of the ChangeQuestStatus class. |
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[7456] | 32 | @ingroup QuestEffects |
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[7311] | 33 | */ |
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| 34 | |
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| 35 | #include "ChangeQuestStatus.h" |
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| 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/XMLPort.h" |
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[7456] | 39 | |
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[7311] | 40 | #include "questsystem/QuestItem.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | /** |
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| 45 | @brief |
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| 46 | Constructor. Registers the object. |
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| 47 | */ |
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| 48 | ChangeQuestStatus::ChangeQuestStatus(BaseObject* creator) : QuestEffect(creator) |
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| 49 | { |
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| 50 | RegisterObject(ChangeQuestStatus); |
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| 51 | } |
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| 52 | |
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| 53 | /** |
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| 54 | @brief |
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| 55 | Destructor. |
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| 56 | */ |
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| 57 | ChangeQuestStatus::~ChangeQuestStatus() |
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| 58 | { |
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[7456] | 59 | |
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[7311] | 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | @brief |
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| 64 | Method for creating a ChangeQuestStatus object through XML. |
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| 65 | */ |
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| 66 | void ChangeQuestStatus::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 67 | { |
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| 68 | SUPER(ChangeQuestStatus, XMLPort, xmlelement, mode); |
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| 69 | |
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| 70 | XMLPortParam(ChangeQuestStatus, "questId", setQuestId, getQuestId, xmlelement, mode); |
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| 71 | } |
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| 72 | |
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| 73 | /** |
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| 74 | @brief |
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| 75 | Sets the id of the Quest the Questffect changes the status of. |
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| 76 | @param id |
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| 77 | The id of the Quest. |
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| 78 | @return |
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| 79 | Returns true if successful. |
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| 80 | */ |
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| 81 | bool ChangeQuestStatus::setQuestId(const std::string & id) |
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| 82 | { |
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| 83 | if(id.compare(BLANKSTRING) == 0) |
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| 84 | { |
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| 85 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; |
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| 86 | return false; |
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| 87 | } |
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| 88 | |
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| 89 | this->questId_ = id; |
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| 90 | return true; |
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| 91 | } |
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| 92 | |
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| 93 | } |
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