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source: code/trunk/src/modules/questsystem/effects/ChangeQuestStatus.cc @ 11475

Last change on this file since 11475 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

  • Property svn:eol-style set to native
File size: 2.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ChangeQuestStatus.cc
31    @brief Implementation of the ChangeQuestStatus class.
32    @ingroup QuestEffects
33*/
34
35#include "ChangeQuestStatus.h"
36
37#include "core/CoreIncludes.h"
38#include "core/XMLPort.h"
39
40#include "questsystem/QuestItem.h"
41
42namespace orxonox
43{
44    RegisterAbstractClass(ChangeQuestStatus).inheritsFrom<QuestEffect>();
45
46    /**
47    @brief
48        Constructor. Registers the object.
49    */
50    ChangeQuestStatus::ChangeQuestStatus(Context* context) : QuestEffect(context)
51    {
52        RegisterObject(ChangeQuestStatus);
53    }
54
55    /**
56    @brief
57        Destructor.
58    */
59    ChangeQuestStatus::~ChangeQuestStatus()
60    {
61
62    }
63
64    /**
65    @brief
66        Method for creating a ChangeQuestStatus object through XML.
67    */
68    void ChangeQuestStatus::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(ChangeQuestStatus, XMLPort, xmlelement, mode);
71
72        XMLPortParam(ChangeQuestStatus, "questId", setQuestId, getQuestId, xmlelement, mode);
73    }
74
75    /**
76    @brief
77        Sets the id of the Quest the Questffect changes the status of.
78    @param id
79        The id of the Quest.
80    @return
81        Returns true if successful.
82    */
83    bool ChangeQuestStatus::setQuestId(const std::string & id)
84    {
85        if(id == "")
86        {
87            orxout(internal_warning, context::quests) << "Invalid id. QuestItem id {" << id << "} could not be set." << endl;
88            return false;
89        }
90
91        this->questId_ = id;
92        return true;
93    }
94
95}
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