[7311] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[7456] | 30 | @file CompleteQuest.h |
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[7311] | 31 | @brief Definition of the CompleteQuest class. |
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[7456] | 32 | @ingroup QuestEffects |
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[7311] | 33 | */ |
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| 34 | |
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| 35 | #ifndef _CompleteQuest_H__ |
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| 36 | #define _CompleteQuest_H__ |
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| 37 | |
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| 38 | #include "questsystem/QuestsystemPrereqs.h" |
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| 39 | #include "ChangeQuestStatus.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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[7552] | 43 | |
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[7311] | 44 | /** |
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| 45 | @brief |
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[7456] | 46 | Completes a @ref orxonox::Quest "Quest" (with a specified id) for the player invoking the QuestEffect. |
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[7311] | 47 | |
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| 48 | Creating a CompleteQuest through XML goes as follows: |
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| 49 | @code |
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| 50 | <CompleteQuest questId="id" /> //Where id identifies the Quest that should be completed. |
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| 51 | @endcode |
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[7552] | 52 | |
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[7311] | 53 | @author |
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| 54 | Damian 'Mozork' Frick |
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[7552] | 55 | |
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| 56 | @ingroup QuestEffects |
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[7311] | 57 | */ |
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| 58 | class _QuestsystemExport CompleteQuest : public ChangeQuestStatus |
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| 59 | { |
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| 60 | public: |
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[9667] | 61 | CompleteQuest(Context* context); |
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[7311] | 62 | virtual ~CompleteQuest(); |
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| 63 | |
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[11071] | 64 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a CompleteQuest object through XML. |
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[7311] | 65 | |
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[11071] | 66 | virtual bool invoke(PlayerInfo* player) override; //!< Invokes the QuestEffect. |
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[7311] | 67 | |
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| 68 | }; |
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| 69 | |
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| 70 | } |
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| 71 | |
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| 72 | #endif /* _CompleteQuest_H__ */ |
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