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source: code/trunk/src/modules/questsystem/effects/CompleteQuest.h @ 9964

Last change on this file since 9964 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file CompleteQuest.h
31    @brief Definition of the CompleteQuest class.
32    @ingroup QuestEffects
33*/
34
35#ifndef _CompleteQuest_H__
36#define _CompleteQuest_H__
37
38#include "questsystem/QuestsystemPrereqs.h"
39#include "ChangeQuestStatus.h"
40
41namespace orxonox
42{
43
44    /**
45    @brief
46        Completes a @ref orxonox::Quest "Quest" (with a specified id) for the player invoking the QuestEffect.
47
48        Creating a CompleteQuest through XML goes as follows:
49        @code
50        <CompleteQuest questId="id" />  //Where id identifies the Quest that should be completed.
51        @endcode
52
53    @author
54        Damian 'Mozork' Frick
55
56    @ingroup QuestEffects
57    */
58    class _QuestsystemExport CompleteQuest : public ChangeQuestStatus
59    {
60        public:
61            CompleteQuest(Context* context);
62            virtual ~CompleteQuest();
63
64            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a CompleteQuest object through XML.
65
66            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
67
68    };
69
70}
71
72#endif /* _CompleteQuest_H__ */
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