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source: code/trunk/src/modules/superorxobros/SOBCenterpoint.cc @ 11801

Last change on this file since 11801 was 11783, checked in by landauf, 7 years ago

merged Presentation_HS17_merge back to trunk

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Julien Kindle
24 *   Co-authors:
25 *     
26 *
27 */
28
29/**
30    @file SOBCenterpoint.cc
31    @brief The SOBCenterpoint is a StaticEntity which represents the level of the minigame.
32*/
33
34#include "SOBCenterpoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "SOB.h"
39
40namespace orxonox
41{
42    RegisterClass(SOBCenterpoint);
43
44    SOBCenterpoint::SOBCenterpoint(Context* context) : StaticEntity(context)
45    {
46        RegisterObject(SOBCenterpoint);
47        checkGametype();
48    }
49
50    void SOBCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
51    {
52        SUPER(SOBCenterpoint, XMLPort, xmlelement, mode);
53
54     
55       
56        XMLPortParam(SOBCenterpoint, "cameraOffset", setCameraOffset, getCameraOffset, xmlelement, mode);
57       
58        XMLPortParam(SOBCenterpoint, "figureTemplate", setFigureTemplate, getFigureTemplate, xmlelement, mode);
59       
60    }
61
62    void SOBCenterpoint::checkGametype()
63    {
64        if (getGametype() != nullptr && this->getGametype()->isA(Class(SOB)))
65        {
66            SOB* SOBGametype = orxonox_cast<SOB*>(this->getGametype());
67            SOBGametype->setCenterpoint(this);
68        }
69    }
70}
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