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source: code/trunk/src/modules/superorxobros/SOBFigure.h @ 12023

Last change on this file since 12023 was 11783, checked in by landauf, 7 years ago

merged Presentation_HS17_merge back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
RevLine 
[11379]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[11416]23 *      Julien Kindle
[11379]24 *   Co-authors:
[11416]25 *     
[11379]26 *
27 */
28
29#ifndef _SOBFigure_H__
30#define _SOBFigure_H__
31
32#include "superorxobros/SOBPrereqs.h"
33#include "worldentities/ControllableEntity.h"
34
[11400]35
[11379]36namespace orxonox
37{
38    class _SOBExport SOBFigure : public ControllableEntity
39    {
[11412]40    public:
[11379]41            SOBFigure(Context* context); //!< Constructor. Registers and initializes the object.
42            virtual ~SOBFigure() {}
43            virtual void tick(float dt) override;
44            virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
45            virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
[11381]46            virtual void boost(bool boost) override;
[11400]47            virtual  bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
[11783]48            void changeClothes();
49            void spawnFireball();
50            void die();
[11400]51
[11379]52            bool dead_;
[11412]53            bool predead_;
[11416]54            bool lvlEnded_;
[11379]55
56        private:
[11412]57
[11416]58            //Soooo many declarations
[11783]59            bool fireallowed_;
60
[11379]61            bool moveUpPressed_;
62            bool moveDownPressed_;
63            bool moveLeftPressed_;
64            bool moveRightPressed_;
65            bool firePressed_;
66            float gravityAcceleration_;
67            float timeSinceLastFire_;
[11383]68            float lastSpeed_z;
[11783]69            float firecooldown_;
[11400]70            bool isColliding_;
71            WorldEntity* particlespawner_;
[11783]72            int PowerUpCounter_;
73            int maxPowerUp_;
74            int FireballPower;
[11412]75            int sgn(float x);
[11416]76            int reachedLvlEndState_;
77            float timeCounter_;
[11418]78            float collDisZ_;
[11379]79
[11412]80
[11379]81           
82
[11412]83        };
84    }
85
[11379]86#endif /* _SOBFigure_H__ */
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