1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Julien Kindle |
---|
24 | * Co-authors: |
---|
25 | * |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file SOBGumba.cc |
---|
31 | @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "SOBGumba.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | #include "SOBFigure.h" |
---|
39 | #include "util/Output.h" |
---|
40 | |
---|
41 | |
---|
42 | namespace orxonox |
---|
43 | { |
---|
44 | RegisterClass(SOBGumba); |
---|
45 | |
---|
46 | SOBGumba::SOBGumba(Context* context) : MovableEntity(context) |
---|
47 | { |
---|
48 | RegisterObject(SOBGumba); |
---|
49 | |
---|
50 | setAngularFactor(0.0); |
---|
51 | this->enableCollisionCallback(); |
---|
52 | gravityAcceleration_ = 350.0; |
---|
53 | speed_ = 0.0; |
---|
54 | hasCollided_=false; |
---|
55 | goesRight_ = true; |
---|
56 | changeAllowed_ = true; |
---|
57 | changedOn_ = 0.0; |
---|
58 | creator_ = nullptr; |
---|
59 | maxLifetime_ = 10; |
---|
60 | lifetime_ = 0; |
---|
61 | |
---|
62 | } |
---|
63 | |
---|
64 | |
---|
65 | |
---|
66 | void SOBGumba::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
67 | { |
---|
68 | SUPER(SOBGumba, XMLPort, xmlelement, mode); |
---|
69 | XMLPortParam(SOBGumba, "speed", setSpeed, getSpeed, xmlelement, mode); |
---|
70 | |
---|
71 | |
---|
72 | } |
---|
73 | |
---|
74 | |
---|
75 | bool SOBGumba::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
---|
76 | |
---|
77 | //Every object with mass -1 does not change the direction of the Gumba. For example the ground floor! The other objects switch the direction of the gumba. |
---|
78 | if (changeAllowed_ && otherObject->getMass() != -1) { |
---|
79 | goesRight_ = !goesRight_; |
---|
80 | changeAllowed_ = false; |
---|
81 | } |
---|
82 | |
---|
83 | return true; |
---|
84 | } |
---|
85 | |
---|
86 | |
---|
87 | void SOBGumba::setDirection(const bool direction) |
---|
88 | { |
---|
89 | if(direction) |
---|
90 | { |
---|
91 | goesRight_=true; |
---|
92 | } |
---|
93 | else |
---|
94 | { |
---|
95 | goesRight_=false; |
---|
96 | } |
---|
97 | } |
---|
98 | |
---|
99 | void SOBGumba::die(){ |
---|
100 | Vector3 velocity = this->getVelocity(); |
---|
101 | velocity.y = speed_; |
---|
102 | this->setVelocity(velocity); |
---|
103 | } |
---|
104 | |
---|
105 | void SOBGumba::tick(float dt) |
---|
106 | { |
---|
107 | SUPER(SOBGumba, tick, dt); |
---|
108 | |
---|
109 | if (!changeAllowed_) { |
---|
110 | changedOn_+= dt; |
---|
111 | // After a collision, we don't listen for collisions for 200ms - that's because one wall can cause several collisions! |
---|
112 | if (changedOn_> 0.400) { |
---|
113 | changeAllowed_ = true; |
---|
114 | changedOn_ = 0.0; |
---|
115 | |
---|
116 | } |
---|
117 | } |
---|
118 | |
---|
119 | |
---|
120 | int dir = 1; |
---|
121 | if (!goesRight_) |
---|
122 | dir = -1; |
---|
123 | |
---|
124 | Vector3 velocity = getVelocity(); |
---|
125 | if(velocity.z > -1 && velocity.z < 1) |
---|
126 | { |
---|
127 | velocity.x = dir*speed_; |
---|
128 | } |
---|
129 | |
---|
130 | velocity.z -= gravityAcceleration_*dt; |
---|
131 | setVelocity(velocity); |
---|
132 | |
---|
133 | if (creator_ != nullptr) |
---|
134 | { |
---|
135 | lifetime_ += dt; |
---|
136 | if(lifetime_>maxLifetime_) |
---|
137 | { |
---|
138 | |
---|
139 | } |
---|
140 | } |
---|
141 | |
---|
142 | if(abs(this->getPosition().z) > 1000) this->destroyLater(); |
---|
143 | |
---|
144 | } |
---|
145 | } |
---|