[11623] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Noah Zarro |
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| 24 | * Theo von Arx |
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| 25 | * Co-authors: |
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| 26 | * |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file SOBGumbaBoss.cc |
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[11647] | 32 | @brief A Boss Gumba, which shoots small Gumbas |
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[11650] | 33 | **/ |
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[11623] | 34 | |
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| 35 | #include "SOB.h" |
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| 36 | #include "SOBGumba.h" |
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| 37 | #include "SOBGumbaBoss.h" |
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| 38 | #include "SOBFireball.h" |
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| 39 | #include "SOBFigure.h" |
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| 40 | |
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| 41 | #include "core/CoreIncludes.h" |
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| 42 | #include "core/XMLPort.h" |
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| 43 | #include "util/Output.h" |
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| 44 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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| 45 | |
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| 46 | |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | RegisterClass(SOBGumbaBoss); |
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| 51 | |
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| 52 | SOBGumbaBoss::SOBGumbaBoss(Context* context) : SOBGumba(context) |
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| 53 | { |
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| 54 | RegisterObject(SOBGumbaBoss); |
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| 55 | |
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[11654] | 56 | gumbaMaxTime_ = 1; // time after which a Gumba is shot |
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| 57 | gumbaTime_ = 0; // time since last gumba was shot |
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| 58 | maxGumbas_ = 50; // Max Gumbas spawnable by a Boss |
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| 59 | jumpTimeMax_ = 5; // time after which the gumba boss jumps |
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| 60 | jumpTime_ = 0; // time since last jump of gumba boss |
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[11623] | 61 | |
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| 62 | } |
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| 63 | |
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[11654] | 64 | // PRE: otherObject collides with this. |
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| 65 | // POST: collision is handled: velocity changed, small gumbas murdered |
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[11623] | 66 | bool SOBGumbaBoss::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
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| 67 | |
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[11650] | 68 | SOBGumba* gumba = orxonox_cast<SOBGumba*>(otherObject); |
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| 69 | SOBGumbaBoss* gumbaBoss = orxonox_cast<SOBGumbaBoss*>(otherObject); |
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| 70 | |
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[11654] | 71 | // if boss collides with small gumbas, destroy them. |
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[11650] | 72 | if (gumba != nullptr && gumbaBoss == nullptr && !(gumba->hasCollided_)) { |
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[11654] | 73 | gumba->die(); |
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[11650] | 74 | } |
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| 75 | |
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| 76 | |
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[11623] | 77 | //Every object with mass -1 does not change the direction of the GumbaBoss. For example the ground floor! The other objects switch the direction of the GumbaBoss. |
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[11650] | 78 | else if (changeAllowed_ && otherObject->getMass() != -1) { |
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[11623] | 79 | goesRight_ = !goesRight_; |
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| 80 | changeAllowed_ = false; |
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| 81 | } |
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| 82 | |
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| 83 | return true; |
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| 84 | } |
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| 85 | |
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| 86 | |
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| 87 | |
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[11654] | 88 | // POST: done what was to do in a time dt |
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[11623] | 89 | void SOBGumbaBoss::tick(float dt) |
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| 90 | { |
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| 91 | SUPER(SOBGumbaBoss, tick, dt); |
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[11654] | 92 | |
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| 93 | // increase timers: |
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[11650] | 94 | gumbaTime_ += dt; |
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| 95 | jumpTime_ += dt; |
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[11623] | 96 | |
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[11654] | 97 | // set y-component of position of gumba boss to 0, so he doesn't fall in to the nothing |
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| 98 | Vector3 position = getPosition(); |
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| 99 | position.y = 0; |
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| 100 | setPosition(position); |
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| 101 | |
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| 102 | |
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[11623] | 103 | if (!changeAllowed_) { |
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| 104 | changedOn_+= dt; |
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| 105 | // After a collision, we don't listen for collisions for 200ms - that's because one wall can cause several collisions! |
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| 106 | if (changedOn_> 0.200) { |
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| 107 | changeAllowed_ = true; |
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| 108 | changedOn_ = 0.0; |
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| 109 | |
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| 110 | } |
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| 111 | } |
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| 112 | |
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| 113 | |
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[11632] | 114 | if(gumbaTime_ > gumbaMaxTime_){ //Spawn Gumba |
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| 115 | int gumbaCounter=0; |
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| 116 | |
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| 117 | for (SOBGumba* gumbaInstance : ObjectList<SOBGumba>()) |
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| 118 | { |
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| 119 | if (gumbaInstance != nullptr && gumbaInstance->creator_==this) |
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| 120 | { |
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| 121 | gumbaCounter++; |
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| 122 | } |
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| 123 | } |
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| 124 | |
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| 125 | |
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[11650] | 126 | if(gumbaCounter<maxGumbas_){ //only maxGumbas are allowed at one time per Gumbaboss |
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[11632] | 127 | spawnGumba(); |
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| 128 | gumbaTime_ = 0; |
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| 129 | } |
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[11623] | 130 | } |
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| 131 | |
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| 132 | int dir = 1; |
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| 133 | if (!goesRight_) |
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| 134 | dir = -1; |
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| 135 | |
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[11654] | 136 | // |
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| 137 | if(getPosition().x < 1640) |
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| 138 | dir = 1; |
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| 139 | else if (getPosition().x > 1750) |
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| 140 | dir = -1; |
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| 141 | |
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| 142 | //change velocity |
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| 143 | Vector3 velocity = getVelocity(); |
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| 144 | if(jumpTime_ > jumpTimeMax_){ // jump if the time has come. |
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[11650] | 145 | velocity.z = speed_*15; |
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| 146 | jumpTime_ = 0; |
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| 147 | } |
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[11654] | 148 | else{ |
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[11650] | 149 | velocity.z -= gravityAcceleration_*dt; |
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| 150 | } |
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[11623] | 151 | velocity.x = dir*speed_; |
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| 152 | setVelocity(velocity); |
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| 153 | |
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| 154 | } |
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[11654] | 155 | |
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| 156 | // spawn gumbas |
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[11629] | 157 | void SOBGumbaBoss::spawnGumba() { |
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[11623] | 158 | SOBCenterpoint* center_ = ((SOB*)getGametype())->center_; |
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| 159 | |
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[11629] | 160 | SOBGumba* gumba = new SOBGumba(center_->getContext()); |
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[11623] | 161 | Vector3 spawnpos = this->getWorldPosition(); |
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[11632] | 162 | gumba->creator_=this; |
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[11623] | 163 | |
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[11654] | 164 | // we can shoot a gumba! |
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[11629] | 165 | if (gumba != nullptr && center_ != nullptr) |
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[11623] | 166 | { |
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[11629] | 167 | gumba->addTemplate("gumbaShootable"); |
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[11650] | 168 | gumba->setDirection(goesRight_); |
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| 169 | if(goesRight_) |
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[11623] | 170 | { |
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[11629] | 171 | spawnpos.x+=20; |
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[11623] | 172 | } |
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| 173 | else |
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| 174 | { |
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[11629] | 175 | spawnpos.x-=20; |
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[11623] | 176 | } |
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[11629] | 177 | spawnpos.z+=15; |
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| 178 | gumba->setPosition(spawnpos); |
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[11623] | 179 | |
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| 180 | } |
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[11626] | 181 | |
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[11629] | 182 | Vector3 velocity = gumba->getVelocity(); |
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[11650] | 183 | velocity.x += (2*goesRight_ -1) * 100; |
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| 184 | velocity.z += 200; |
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[11629] | 185 | gumba->setVelocity(velocity); |
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[11623] | 186 | } |
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| 187 | } |
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