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source: code/trunk/src/modules/superorxobros/SOBMushroom.cc @ 12073

Last change on this file since 12073 was 11783, checked in by landauf, 7 years ago

merged Presentation_HS17_merge back to trunk

  • Property svn:eol-style set to native
File size: 2.8 KB
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[11402]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[11416]23 *      Julien Kindle
[11402]24 *   Co-authors:
[11416]25 *     
[11402]26 *
27 */
28
29/**
30    @file SOBMushroom.cc
[11416]31    @brief This is the class for the powerup mushroom
[11402]32*/
33
34#include "SOBMushroom.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "SOBFigure.h"
39#include "util/Output.h"
40
41
42namespace orxonox
43{
44    RegisterClass(SOBMushroom);
45
46    SOBMushroom::SOBMushroom(Context* context) : MovableEntity(context)
47    {
48        RegisterObject(SOBMushroom);
49
50        setAngularFactor(0.0);
51        this->enableCollisionCallback();
52        gravityAcceleration_ = 350.0;
53        speed_ = 0.0;
[11405]54        hasCollided_=false;
[11412]55        goesRight_ = true;
56        changeAllowed_ = true;
57        changedOn_ = 0.0;
[11402]58       
59    }
60
61   
62
63    void SOBMushroom::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(SOBMushroom, XMLPort, xmlelement, mode);
66        XMLPortParam(SOBMushroom, "speed", setSpeed, getSpeed, xmlelement, mode);
67
68
69     }
70
71   
72    bool SOBMushroom::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) {
73
[11412]74
[11416]75        if (changeAllowed_ && otherObject->getMass() != -1) {
[11412]76                goesRight_ = !goesRight_;
77                changeAllowed_ = false;
[11416]78        }
[11412]79
[11416]80        return true;
[11402]81    }
82
83
84    void SOBMushroom::tick(float dt)
85    {
86        SUPER(SOBMushroom, tick, dt);
87
[11416]88        //Exactly like the Gumba class, if collided, turn direction of Mushroom and wait 200ms so we don't get two collisions from the same wall
[11412]89        if (!changeAllowed_) {
90            changedOn_+= dt;
[11416]91            if (changedOn_> 0.200) {
[11412]92                changeAllowed_ = true;
93                changedOn_ = 0.0;
94
[11783]95            }
[11412]96        }
97       
98
99        int dir = 1;
100        if (!goesRight_)
101            dir = -1;
102
103        Vector3 velocity = getVelocity();
[11402]104        velocity.z -= gravityAcceleration_*dt;
[11412]105        velocity.x = dir*speed_;
[11402]106        setVelocity(velocity);
[11783]107    }
[11402]108
109
110}
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