[11402] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11416] | 23 | * Julien Kindle |
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[11402] | 24 | * Co-authors: |
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[11416] | 25 | * |
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[11402] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file SOBMushroom.cc |
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[11416] | 31 | @brief This is the class for the powerup mushroom |
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[11402] | 32 | */ |
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| 33 | |
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| 34 | #include "SOBMushroom.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "SOBFigure.h" |
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| 39 | #include "util/Output.h" |
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| 40 | |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | RegisterClass(SOBMushroom); |
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| 45 | |
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| 46 | SOBMushroom::SOBMushroom(Context* context) : MovableEntity(context) |
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| 47 | { |
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| 48 | RegisterObject(SOBMushroom); |
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| 49 | |
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| 50 | setAngularFactor(0.0); |
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| 51 | this->enableCollisionCallback(); |
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| 52 | gravityAcceleration_ = 350.0; |
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| 53 | speed_ = 0.0; |
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[11405] | 54 | hasCollided_=false; |
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[11412] | 55 | goesRight_ = true; |
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| 56 | changeAllowed_ = true; |
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| 57 | changedOn_ = 0.0; |
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[11402] | 58 | |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | |
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| 63 | void SOBMushroom::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 64 | { |
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| 65 | SUPER(SOBMushroom, XMLPort, xmlelement, mode); |
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| 66 | XMLPortParam(SOBMushroom, "speed", setSpeed, getSpeed, xmlelement, mode); |
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| 67 | |
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| 68 | |
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| 69 | } |
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| 70 | |
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| 71 | |
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| 72 | bool SOBMushroom::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
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| 73 | |
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[11412] | 74 | |
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[11416] | 75 | if (changeAllowed_ && otherObject->getMass() != -1) { |
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[11412] | 76 | goesRight_ = !goesRight_; |
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| 77 | changeAllowed_ = false; |
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[11416] | 78 | } |
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[11412] | 79 | |
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[11416] | 80 | return true; |
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[11402] | 81 | } |
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| 82 | |
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| 83 | |
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| 84 | void SOBMushroom::tick(float dt) |
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| 85 | { |
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| 86 | SUPER(SOBMushroom, tick, dt); |
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| 87 | |
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[11416] | 88 | //Exactly like the Gumba class, if collided, turn direction of Mushroom and wait 200ms so we don't get two collisions from the same wall |
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[11412] | 89 | if (!changeAllowed_) { |
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| 90 | changedOn_+= dt; |
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[11416] | 91 | if (changedOn_> 0.200) { |
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[11412] | 92 | changeAllowed_ = true; |
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| 93 | changedOn_ = 0.0; |
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| 94 | |
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[11783] | 95 | } |
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[11412] | 96 | } |
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| 97 | |
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| 98 | |
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| 99 | int dir = 1; |
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| 100 | if (!goesRight_) |
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| 101 | dir = -1; |
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| 102 | |
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| 103 | Vector3 velocity = getVelocity(); |
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[11402] | 104 | velocity.z -= gravityAcceleration_*dt; |
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[11412] | 105 | velocity.x = dir*speed_; |
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[11402] | 106 | setVelocity(velocity); |
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[11783] | 107 | } |
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[11402] | 108 | |
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| 109 | |
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| 110 | } |
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