[11400] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11416] | 23 | * Julien Kindle |
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[11400] | 24 | * Co-authors: |
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[11416] | 25 | * |
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[11400] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file SOBQBlock.cc |
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| 31 | @brief If this QBlock is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure starts flying fast until the fuel is reduced to zero. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "SOBQBlock.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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[11405] | 37 | #include "core/XMLPort.h" |
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| 38 | #include "SOB.h" |
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| 39 | #include "SOBMushroom.h" |
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[11416] | 40 | #include "SOBCoin.h" |
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[11783] | 41 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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[11400] | 42 | |
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[11783] | 43 | |
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[11400] | 44 | namespace orxonox |
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| 45 | { |
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| 46 | RegisterClass(SOBQBlock); |
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| 47 | |
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| 48 | SOBQBlock::SOBQBlock(Context* context) : SOBItem(context) |
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| 49 | { |
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| 50 | RegisterObject(SOBQBlock); |
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| 51 | used_ = false; |
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[11416] | 52 | |
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[11400] | 53 | } |
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| 54 | |
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| 55 | SOBQBlock::~SOBQBlock() |
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| 56 | { |
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| 57 | |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | bool SOBQBlock::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
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| 62 | |
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[11416] | 63 | |
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| 64 | //If you hit the QBlock, the visibility of all attached objects get inverted! Pretty easy way to create changing blocks :) |
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[11400] | 65 | float v_z = otherObject->getVelocity().z; |
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[11783] | 66 | float collDisZ_ = getPosition().z - contactPoint.getPositionWorldOnB().getZ(); |
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| 67 | if (!used_ && v_z > 50.0 && collDisZ_ > 0) { |
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[11400] | 68 | used_ = true; |
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| 69 | |
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[11405] | 70 | for (WorldEntity* object : this->getAttachedObjects()) |
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| 71 | object->setVisible(!object->isVisible()); |
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| 72 | |
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| 73 | SOB* SOBGame = orxonox_cast<SOB*>(getGametype()); |
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[11416] | 74 | |
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| 75 | //Spawn either a powerup mushroom or a coin animation (also just an object, have a look at the SOBCoin class) |
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| 76 | //The spawn methods are declared at the bottom of this file |
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[11405] | 77 | if (type_ == "Coin") { |
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| 78 | SOBGame->addCoin(); |
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[11416] | 79 | spawnCoin(); |
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[11400] | 80 | } |
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[11405] | 81 | if (type_ == "Mushroom") { |
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| 82 | spawnMushroom(); |
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| 83 | } |
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[11400] | 84 | |
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| 85 | } |
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| 86 | return true; |
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| 87 | } |
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| 88 | |
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| 89 | |
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[11405] | 90 | void SOBQBlock::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 91 | { |
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| 92 | SUPER(SOBQBlock, XMLPort, xmlelement, mode); |
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| 93 | XMLPortParam(SOBQBlock, "type", setType, getType, xmlelement, mode).defaultValues(false); |
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| 94 | |
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| 95 | |
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| 96 | } |
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| 97 | |
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| 98 | |
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[11416] | 99 | //The spawnmethods from above |
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[11405] | 100 | void SOBQBlock::spawnMushroom() { |
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| 101 | SOBCenterpoint* center_ = ((SOB*)getGametype())->center_; |
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| 102 | |
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| 103 | SOBMushroom* mush = new SOBMushroom(center_->getContext()); |
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| 104 | Vector3 spawnpos = this->getWorldPosition(); |
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| 105 | spawnpos.z += 0; |
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| 106 | |
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| 107 | if (mush != nullptr && center_ != nullptr) |
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| 108 | { |
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| 109 | mush->addTemplate("mushroom"); |
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[11416] | 110 | mush->setPosition(spawnpos); |
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| 111 | |
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| 112 | } |
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| 113 | } |
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[11405] | 114 | |
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[11416] | 115 | void SOBQBlock::spawnCoin() { |
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| 116 | SOBCenterpoint* center_ = ((SOB*)getGametype())->center_; |
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[11405] | 117 | |
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[11416] | 118 | SOBCoin* mush = new SOBCoin(center_->getContext()); |
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| 119 | Vector3 spawnpos = this->getWorldPosition(); |
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| 120 | spawnpos.z += 0; |
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| 121 | |
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| 122 | if (mush != nullptr && center_ != nullptr) |
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| 123 | { |
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| 124 | mush->addTemplate("coin"); |
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[11405] | 125 | mush->setPosition(spawnpos); |
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[11416] | 126 | |
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[11405] | 127 | } |
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| 128 | } |
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| 129 | |
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| 130 | |
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[11400] | 131 | } |
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