1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Julien Kindle |
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24 | * Co-authors: |
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25 | * |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file SOBTube.h |
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31 | @brief Declaration of the SOBTube class. |
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32 | This class is used for the tubes in the game. It adds the function that the figure can slip through Tubes. |
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33 | */ |
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34 | |
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35 | #ifndef _SOBTube_H__ |
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36 | #define _SOBTube_H__ |
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37 | |
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38 | |
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39 | #include "superorxobros/SOBPrereqs.h" |
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40 | #include "worldentities/MovableEntity.h" //includes MovableEntity from WorldEntity important because Superclass is MovableEntity |
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41 | #include "objects/collisionshapes/BoxCollisionShape.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | class _SOBExport SOBTube : public MovableEntity |
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46 | { |
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47 | public: |
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48 | SOBTube(Context* context); |
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49 | |
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50 | |
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51 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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52 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; |
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53 | virtual void tick(float dt) override; //tick function override for removing collisionshape and adding them |
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54 | |
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55 | void setcool(const bool cool) //here you could add additional information about tube |
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56 | { this->cool_ = cool; } |
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57 | bool getcool() const |
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58 | { return cool_; } |
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59 | |
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60 | |
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61 | BoxCollisionShape* left; //Collision shape for removing collisionshape of the tube |
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62 | |
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63 | CollisionType a; //different Type of collision (none, dynamic for tubes) |
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64 | CollisionType b; |
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65 | float u; //helping variables |
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66 | int k; |
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67 | int Height; |
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68 | int Right; |
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69 | int Left; |
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70 | bool movedown; //says if it is allowed to move through tube |
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71 | bool hasCollided_; //says if figure has Collided with tube ones |
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72 | protected: |
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73 | bool cool_; |
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74 | }; |
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75 | } |
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76 | |
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77 | #endif /* _SOBTube_H__ */ |
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