[8249] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Tetris.h |
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| 31 | @brief Declaration of the Tetris class. |
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| 32 | @ingroup Tetris |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Tetris_H__ |
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| 36 | #define _Tetris_H__ |
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| 37 | |
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| 38 | #include "tetris/TetrisPrereqs.h" |
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| 39 | |
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| 40 | #include "tools/Timer.h" |
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| 41 | |
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| 42 | #include "gametypes/Deathmatch.h" |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | |
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| 47 | /** |
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| 48 | @brief |
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| 49 | |
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| 50 | @author |
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| 51 | |
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| 52 | @ingroup Tetris |
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| 53 | */ |
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| 54 | class _TetrisExport Tetris : public Deathmatch |
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| 55 | { |
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| 56 | public: |
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[9667] | 57 | Tetris(Context* context); //!< Constructor. Registers and initializes the object. |
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[9348] | 58 | virtual ~Tetris(); //!< Destructor. Cleans up, if initialized. |
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[8249] | 59 | |
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| 60 | virtual void start(void); //!< Starts the Tetris minigame. |
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| 61 | virtual void end(void); ///!< Ends the Tetris minigame. |
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| 62 | |
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[8537] | 63 | virtual void tick(float dt); |
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| 64 | |
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[8249] | 65 | virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player. |
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| 66 | |
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[8537] | 67 | void setCenterpoint(TetrisCenterpoint* center); |
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[8249] | 68 | |
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| 69 | PlayerInfo* getPlayer(void) const; //!< Get the player. |
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[9348] | 70 | WeakPtr<TetrisCenterpoint> getCenterpoint(void) |
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| 71 | { return this->center_; } |
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[8249] | 72 | |
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[8566] | 73 | bool isValidMove(TetrisStone* stone, const Vector3& position); |
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[9348] | 74 | bool isValidMove(TetrisBrick* brick, const Vector3& position, bool isRotation); |
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| 75 | Vector3 rotateVector(Vector3 position, unsigned int amount); |
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[8537] | 76 | |
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[8249] | 77 | protected: |
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| 78 | virtual void spawnPlayersIfRequested(); //!< Spawns player. |
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| 79 | |
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[9348] | 80 | |
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[8537] | 81 | private: |
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[9348] | 82 | void startBrick(void); |
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| 83 | void createBrick(void); |
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[8249] | 84 | void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. |
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[8567] | 85 | bool isValidStonePosition(TetrisStone* stone, const Vector3& position); |
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[9348] | 86 | bool isValidBrickPosition(TetrisBrick* brick); |
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| 87 | void findFullRows(void); |
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| 88 | void clearRow(unsigned int row); |
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| 89 | |
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| 90 | |
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[8249] | 91 | PlayerInfo* player_; |
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| 92 | |
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| 93 | WeakPtr<TetrisCenterpoint> center_; //!< The playing field. |
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[9348] | 94 | std::list<SmartPtr<TetrisStone> > stones_; //!< A list of all stones in play. |
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| 95 | WeakPtr<TetrisBrick> activeBrick_; |
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| 96 | WeakPtr<TetrisBrick> futureBrick_; |
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| 97 | |
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[8249] | 98 | Timer starttimer_; //!< A timer to delay the start of the game. |
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| 99 | }; |
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| 100 | } |
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| 101 | |
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| 102 | #endif /* _Tetris_H__ */ |
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