1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file TetrisBrick.h |
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31 | @brief Declaration of the TetrisBrick class. |
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32 | @ingroup Tetris |
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33 | */ |
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34 | |
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35 | #ifndef _TetrisBrick_H__ |
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36 | #define _TetrisBrick_H__ |
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37 | |
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38 | #include "tetris/TetrisPrereqs.h" |
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39 | |
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40 | #include "worldentities/ControllableEntity.h" |
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41 | #include "tools/Timer.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | |
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46 | /** |
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47 | @brief |
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48 | ContainerClass in order to create TetrisBricks by combining TetrisStones. |
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49 | @author |
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50 | |
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51 | @ingroup Tetris |
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52 | */ |
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53 | class _TetrisExport TetrisBrick : public ControllableEntity |
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54 | { |
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55 | public: |
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56 | TetrisBrick(Context* context); //!< Constructor. Registers and initializes the object. |
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57 | virtual ~TetrisBrick() {} |
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58 | |
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59 | virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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60 | virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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61 | virtual void changedPlayer(); //!< Is called when the player changed. |
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62 | |
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63 | bool isValidMove(const Vector3& position, bool isRotation); |
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64 | unsigned int getNumberOfStones(void) const |
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65 | { return this->brickStones_.size(); } |
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66 | TetrisStone* getStone(unsigned int i); |
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67 | |
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68 | void setGame(Tetris* tetris) |
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69 | { assert(tetris); tetris_ = tetris; } |
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70 | unsigned int getRotationCount(void) |
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71 | { return this->rotationCount_;} |
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72 | |
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73 | void releaseStones(TetrisCenterpoint* center); |
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74 | |
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75 | protected: |
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76 | void createBrick(void); //!< Create a cluster of TetrisStones |
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77 | void formBrick(TetrisStone* stone, unsigned int i); |
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78 | Tetris* getTetris(); |
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79 | |
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80 | unsigned int shapeIndex_; //!< My way to represent the different brick shapes. |
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81 | unsigned int stonesPerBrick_; //!< So many stones are contained in this brick. |
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82 | std::vector<TetrisStone*> brickStones_; //!< A list of all stones in a brick. |
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83 | |
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84 | |
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85 | void enableMovement(void) |
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86 | { this->delay_ = false; } |
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87 | void unlockRotation(void) |
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88 | { this->lockRotation_ = false; } |
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89 | |
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90 | float getSize(void) const |
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91 | { return this->size_; } |
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92 | |
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93 | |
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94 | float size_; //!< The dimensions a stone has in the game world. //TODO: get stone dimensions |
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95 | bool delay_; |
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96 | bool lockRotation_; |
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97 | |
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98 | unsigned int rotationCount_; //!< Stores the bricks orientation |
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99 | Timer delayTimer_; |
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100 | Timer rotationTimer_; ///!< This timer is used to filter out multiple rotation inputs. |
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101 | Tetris* tetris_; //<! The Tetris class is responsible to initialize this value. |
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102 | |
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103 | }; |
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104 | } |
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105 | |
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106 | #endif /* _TetrisBrick_H__ */ |
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