[8249] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * ... |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file TetrisCenterpoint.cc |
---|
| 31 | @brief Implementation of the TetrisCenterpoint class. |
---|
[9348] | 32 | @ingroup Tetris |
---|
[8249] | 33 | */ |
---|
| 34 | |
---|
| 35 | #include "TetrisCenterpoint.h" |
---|
| 36 | |
---|
| 37 | #include "core/CoreIncludes.h" |
---|
| 38 | #include "core/XMLPort.h" |
---|
| 39 | |
---|
| 40 | #include "Tetris.h" |
---|
| 41 | |
---|
| 42 | namespace orxonox |
---|
| 43 | { |
---|
| 44 | CreateFactory(TetrisCenterpoint); |
---|
| 45 | |
---|
| 46 | /** |
---|
| 47 | @brief |
---|
| 48 | Constructor. Registers and initializes the object and checks whether the gametype is actually Tetris. |
---|
| 49 | */ |
---|
| 50 | TetrisCenterpoint::TetrisCenterpoint(BaseObject* creator) : StaticEntity(creator) |
---|
| 51 | { |
---|
| 52 | RegisterObject(TetrisCenterpoint); |
---|
| 53 | |
---|
| 54 | this->width_ = 10; |
---|
| 55 | this->height_ = 11; |
---|
| 56 | this->stoneSize_ = 10.0f; |
---|
| 57 | this->stoneTemplate_ = ""; |
---|
[9348] | 58 | this->brickTemplate_ = ""; |
---|
[8249] | 59 | this->stoneSpeed_ = 20.0f; |
---|
| 60 | |
---|
| 61 | this->checkGametype(); |
---|
| 62 | } |
---|
| 63 | |
---|
| 64 | /** |
---|
| 65 | @brief |
---|
| 66 | Method to create a TetrisCenterpoint through XML. |
---|
| 67 | */ |
---|
| 68 | void TetrisCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 69 | { |
---|
| 70 | SUPER(TetrisCenterpoint, XMLPort, xmlelement, mode); |
---|
| 71 | |
---|
[8537] | 72 | XMLPortParam(TetrisCenterpoint, "width", setWidth, getWidth, xmlelement, mode); // die Breite |
---|
[9348] | 73 | XMLPortParam(TetrisCenterpoint, "height", setHeight, getHeight, xmlelement, mode); // die Grösse //was sollte das mit setWidth?? |
---|
[8537] | 74 | XMLPortParam(TetrisCenterpoint, "stoneSize", setStoneSize, getStoneSize, xmlelement, mode); |
---|
[8249] | 75 | XMLPortParam(TetrisCenterpoint, "stoneTemplate", setStoneTemplate, getStoneTemplate, xmlelement, mode); |
---|
[9348] | 76 | XMLPortParam(TetrisCenterpoint, "brickTemplate", setBrickTemplate, getBrickTemplate, xmlelement, mode); |
---|
[8249] | 77 | XMLPortParam(TetrisCenterpoint, "stoneSpeed", setStoneSpeed, getStoneSpeed, xmlelement, mode); |
---|
| 78 | } |
---|
| 79 | |
---|
| 80 | /** |
---|
| 81 | @brief |
---|
| 82 | Is called when the gametype has changed. |
---|
| 83 | */ |
---|
| 84 | void TetrisCenterpoint::changedGametype() |
---|
| 85 | { |
---|
| 86 | SUPER(TetrisCenterpoint, changedGametype); |
---|
| 87 | |
---|
| 88 | // Check, whether it's still Tetris. |
---|
| 89 | this->checkGametype(); |
---|
| 90 | } |
---|
| 91 | |
---|
| 92 | /** |
---|
| 93 | @brief |
---|
| 94 | Checks whether the gametype is Tetris and if it is, sets its centerpoint. |
---|
| 95 | */ |
---|
| 96 | void TetrisCenterpoint::checkGametype() |
---|
| 97 | { |
---|
| 98 | if (this->getGametype() != NULL && this->getGametype()->isA(Class(Tetris))) |
---|
| 99 | { |
---|
| 100 | Tetris* tetrisGametype = orxonox_cast<Tetris*>(this->getGametype().get()); |
---|
| 101 | tetrisGametype->setCenterpoint(this); |
---|
| 102 | } |
---|
| 103 | } |
---|
| 104 | } |
---|