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source: code/trunk/src/modules/tetris/TetrisCenterpoint.h @ 8783

Last change on this file since 8783 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file TetrisCenterpoint.h
31    @brief Declaration of the TetrisCenterpoint class.
32    @ingroup Tetris
33*/
34
35#ifndef _TetrisCenterpoint_H__
36#define _TetrisCenterpoint_H__
37
38#include "tetris/TetrisPrereqs.h"
39
40#include <string>
41
42#include <util/Math.h>
43
44#include "worldentities/StaticEntity.h"
45
46namespace orxonox
47{
48   
49    /**
50    @brief
51       
52   
53    @author
54       
55    @ingroup Tetris
56    */
57    class _TetrisExport TetrisCenterpoint : public StaticEntity
58    {
59        public:
60            TetrisCenterpoint(BaseObject* creator); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Tetris.
61            virtual ~TetrisCenterpoint() {}
62
63            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a TetrisCenterpoint through XML.
64
65            virtual void changedGametype(); //!< Is called when the gametype has changed.
66           
67            /**
68            @brief Set the width of the playing field.
69            @param width The width in number of tiles.
70            */
71            void setWidth(unsigned int width)
72                { this->width_ = width; }
73            /**
74            @brief Get the width of the playing field.
75            @return Returns the width in number of tiles.
76            */
77            unsigned int getWidth(void) const
78                { return this->width_; }
79               
80            /**
81            @brief Set the height of the playing field.
82            @param height The height in number of tiles.
83            */
84            void setHeight(unsigned int height)
85                { this->height_ = height; }
86            /**
87            @brief Get the height of the playing field.
88            @return Returns the height in number of tiles.
89            */
90            unsigned int getHeight(void) const
91                { return this->height_; }
92               
93            /**
94            @brief Set the size of a single stone.
95            @param size The dimensions a stone has in the game world. (A stone is a cube)
96            */
97            void setStoneSize(float size)
98                { this->stoneSize_ = size; }
99            /**
100            @brief Get the size of a single stone.
101            @return Returns the dimensions a stone has in the game world.
102            */
103            float getStoneSize(void) const
104                { return this->stoneSize_; }
105               
106            /**
107            @brief Set the template for the stones.
108            @param template The template name to be applied to each stone.
109            */
110            void setStoneTemplate(const std::string& templateName)
111                { this->stoneTemplate_ = templateName; }
112            /**
113            @brief Get the template for the stones.
114            @return Returns the template name to be applied to each stone.
115            */
116            const std::string& getStoneTemplate(void) const
117                { return this->stoneTemplate_; }
118           
119            /**
120            @brief Set the speed of the stones.
121            @param speed The speed to be set.
122            */
123            void setStoneSpeed(float speed)
124                { this->stoneSpeed_ = speed; }
125            /**
126            @brief Get the speed of the stones.
127            @return Returns the speed a moving stone has.
128            */
129            float getStoneSpeed(void)
130                { return this->stoneSpeed_; }
131
132        private:
133            void checkGametype(); //!< Checks whether the gametype is Tetris and if it is, sets its centerpoint.
134           
135            unsigned int width_;
136            unsigned int height_;
137            float stoneSize_;
138            std::string stoneTemplate_;
139            float stoneSpeed_;
140
141    };
142}
143
144#endif /* _TetrisCenterpoint_H__ */
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