1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file TetrisStone.cc |
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31 | @brief Implementation of the TetrisStone class. |
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32 | @ingroup Tetris |
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33 | */ |
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34 | |
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35 | #include "TetrisStone.h" |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/XMLPort.h" |
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39 | |
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40 | #include "Tetris.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | RegisterClass(TetrisStone); |
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45 | |
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46 | /** |
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47 | @brief |
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48 | Constructor. Registers and initializes the object. |
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49 | */ |
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50 | TetrisStone::TetrisStone(Context* context) : MovableEntity(context) |
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51 | { |
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52 | RegisterObject(TetrisStone); |
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53 | |
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54 | this->size_ = 10.0f; |
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55 | this->delay_ = false; |
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56 | this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisStone::enableMovement, this))); |
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57 | this->lockRotation_ = false; |
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58 | |
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59 | } |
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60 | |
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61 | /** |
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62 | @brief |
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63 | Overloaded the function to rotate the stone. |
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64 | @param value |
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65 | A vector whose first component is the angle by which to rotate. |
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66 | */ |
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67 | void TetrisStone::moveFrontBack(const Vector2& value) |
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68 | { |
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69 | if(value.x < 0) //speedup on key down |
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70 | { |
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71 | this->setVelocity(this->getVelocity()*1.1); |
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72 | } |
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73 | else if(!this->lockRotation_) //rotate when key up is pressed |
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74 | { |
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75 | this->lockRotation_ = true; // multiple calls of this function have to be filtered out. |
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76 | this->rotationTimer_.setTimer(0.1f, false, createExecutor(createFunctor(&TetrisStone::unlockRotation, this))); |
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77 | Quaternion q(Degree(90), Vector3::UNIT_Z); |
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78 | this->setOrientation(this->getOrientation()*q); //rotation: roll 90° |
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79 | |
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80 | } |
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81 | } |
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82 | |
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83 | /** |
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84 | @brief |
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85 | Overloaded the function to steer the stone right and left |
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86 | @param value |
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87 | A vector whose first component is the direction in which we want to steer the stone. |
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88 | */ |
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89 | void TetrisStone::moveRightLeft(const Vector2& value) |
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90 | { |
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91 | if(!this->delay_) |
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92 | { |
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93 | const Vector3& position = this->getPosition(); |
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94 | Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z); |
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95 | if(!this->tetris_->isValidMove(this, newPos)) |
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96 | return; |
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97 | |
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98 | this->setPosition(newPos); |
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99 | this->delay_ = true; |
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100 | this->delayTimer_.startTimer(); |
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101 | } |
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102 | } |
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103 | |
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104 | /** |
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105 | @brief |
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106 | Is called when the player changed. |
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107 | */ |
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108 | void TetrisStone::changedPlayer() |
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109 | { |
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110 | this->setVelocity(0, 0, 0); |
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111 | } |
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112 | } |
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