[8249] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file TetrisStone.h |
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| 31 | @brief Declaration of the TetrisStone class. |
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| 32 | @ingroup Tetris |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _TetrisStone_H__ |
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| 36 | #define _TetrisStone_H__ |
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| 37 | |
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| 38 | #include "tetris/TetrisPrereqs.h" |
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| 39 | |
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[9348] | 40 | #include "worldentities/MovableEntity.h" |
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[8249] | 41 | #include "tools/Timer.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | |
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| 46 | /** |
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| 47 | @brief |
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| 48 | |
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| 49 | @author |
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| 50 | |
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| 51 | @ingroup Tetris |
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| 52 | */ |
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[9348] | 53 | class _TetrisExport TetrisStone : public MovableEntity |
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[8249] | 54 | { |
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| 55 | public: |
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[9667] | 56 | TetrisStone(Context* context); //!< Constructor. Registers and initializes the object. |
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[8249] | 57 | virtual ~TetrisStone() {} |
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| 58 | |
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| 59 | virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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| 60 | virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
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| 61 | |
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| 62 | virtual void changedPlayer(); //!< Is called when the player changed. |
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| 63 | |
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| 64 | /** |
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| 65 | @brief Set the size of the stone. |
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| 66 | @param size The dimensions a stone has in the game world. (A stone is a cube) |
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| 67 | */ |
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| 68 | void setSize(float size) |
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| 69 | { this->size_ = size; } |
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| 70 | /** |
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| 71 | @brief Get the size of the stone. |
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| 72 | @return Returns the dimensions a stone has in the game world. (A stone is a cube) |
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| 73 | */ |
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| 74 | float getSize(void) const |
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| 75 | { return this->size_; } |
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| 76 | |
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[8537] | 77 | void setGame(Tetris* tetris) |
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| 78 | { assert(tetris); tetris_ = tetris; } |
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| 79 | |
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[8249] | 80 | private: |
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| 81 | void enableMovement(void) |
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| 82 | { this->delay_ = false; } |
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[9348] | 83 | void unlockRotation(void) |
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| 84 | { this->lockRotation_ = false; } |
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| 85 | |
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[8249] | 86 | float size_; //!< The dimensions a stone has in the game world. |
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| 87 | bool delay_; |
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[9348] | 88 | bool lockRotation_; |
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[8249] | 89 | Timer delayTimer_; |
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[9348] | 90 | Timer rotationTimer_; ///!< This timer is used to filter out multiple rotation inputs. |
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[8537] | 91 | |
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| 92 | Tetris* tetris_; |
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[8249] | 93 | }; |
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| 94 | } |
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| 95 | |
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| 96 | #endif /* _TetrisStone_H__ */ |
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