[8249] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * ... |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file TetrisStone.h |
---|
| 31 | @brief Declaration of the TetrisStone class. |
---|
| 32 | @ingroup Tetris |
---|
| 33 | */ |
---|
| 34 | |
---|
| 35 | #ifndef _TetrisStone_H__ |
---|
| 36 | #define _TetrisStone_H__ |
---|
| 37 | |
---|
| 38 | #include "tetris/TetrisPrereqs.h" |
---|
| 39 | |
---|
[9348] | 40 | #include "worldentities/MovableEntity.h" |
---|
[8249] | 41 | #include "tools/Timer.h" |
---|
| 42 | |
---|
| 43 | namespace orxonox |
---|
| 44 | { |
---|
| 45 | |
---|
| 46 | /** |
---|
| 47 | @brief |
---|
| 48 | |
---|
| 49 | @author |
---|
| 50 | |
---|
| 51 | @ingroup Tetris |
---|
| 52 | */ |
---|
[9348] | 53 | class _TetrisExport TetrisStone : public MovableEntity |
---|
[8249] | 54 | { |
---|
| 55 | public: |
---|
| 56 | TetrisStone(BaseObject* creator); //!< Constructor. Registers and initializes the object. |
---|
| 57 | virtual ~TetrisStone() {} |
---|
| 58 | |
---|
| 59 | virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
---|
| 60 | virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down. |
---|
| 61 | |
---|
| 62 | virtual void changedPlayer(); //!< Is called when the player changed. |
---|
| 63 | |
---|
| 64 | /** |
---|
| 65 | @brief Set the size of the stone. |
---|
| 66 | @param size The dimensions a stone has in the game world. (A stone is a cube) |
---|
| 67 | */ |
---|
| 68 | void setSize(float size) |
---|
| 69 | { this->size_ = size; } |
---|
| 70 | /** |
---|
| 71 | @brief Get the size of the stone. |
---|
| 72 | @return Returns the dimensions a stone has in the game world. (A stone is a cube) |
---|
| 73 | */ |
---|
| 74 | float getSize(void) const |
---|
| 75 | { return this->size_; } |
---|
| 76 | |
---|
[8537] | 77 | void setGame(Tetris* tetris) |
---|
| 78 | { assert(tetris); tetris_ = tetris; } |
---|
| 79 | |
---|
[8249] | 80 | private: |
---|
| 81 | void enableMovement(void) |
---|
| 82 | { this->delay_ = false; } |
---|
[9348] | 83 | void unlockRotation(void) |
---|
| 84 | { this->lockRotation_ = false; } |
---|
| 85 | |
---|
[8249] | 86 | float size_; //!< The dimensions a stone has in the game world. |
---|
| 87 | bool delay_; |
---|
[9348] | 88 | bool lockRotation_; |
---|
[8249] | 89 | Timer delayTimer_; |
---|
[9348] | 90 | Timer rotationTimer_; ///!< This timer is used to filter out multiple rotation inputs. |
---|
[8537] | 91 | |
---|
| 92 | Tetris* tetris_; |
---|
[8249] | 93 | }; |
---|
| 94 | } |
---|
| 95 | |
---|
| 96 | #endif /* _TetrisStone_H__ */ |
---|