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source: code/trunk/src/modules/towerdefense/TowerDefense.h @ 12068

Last change on this file since 12068 was 11099, checked in by muemart, 9 years ago

Fix loads of doxygen warnings and other documentation issues

  • Property svn:eol-style set to native
File size: 3.3 KB
RevLine 
[9098]1/*
[9112]2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
[9098]4 *
[9112]5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *
24 *   Co-authors:
25 *      ...
26 *
[9098]27 */
[9272]28
29
[9112]30#ifndef _TowerDefense_H__
31#define _TowerDefense_H__
[10258]32#include "TDCoordinate.h"
[10622]33#include "TowerDefenseSelecter.h"
[9112]34#include "towerdefense/TowerDefensePrereqs.h"
[10622]35#include "gametypes/TeamDeathmatch.h"
[10258]36#include "TowerDefenseEnemy.h"
37#include "util/Output.h"
[10629]38#include "TowerDefenseField.h"
[9272]39
[9112]40namespace orxonox
41{
[11099]42    /**
43    @brief
44    GameType class for TowerDefense. See TowerDefenseReadme.txt for Information.
45
46    @ingroup TowerDefense
47    */
[10622]48    class _TowerDefenseExport TowerDefense : public TeamDeathmatch
[9112]49    {
[9272]50    public:
[9667]51        TowerDefense(Context* context);
[10629]52        virtual ~TowerDefense();       
53        void addTowerDefenseEnemy(int templatenr);
[11071]54        virtual void start() override; //<! The function is called when the gametype starts
55        virtual void end() override;
56        virtual void tick(float dt) override;
57        virtual void spawnPlayer(PlayerInfo* player) override;
[10622]58        PlayerInfo* getPlayer(void) const;
[10258]59        int getCredit(){ return this->credit_; }
[10629]60        void payCredit(int pay){ this->credit_ -= pay; }
[10258]61        int getLifes(){ return this->lifes_; }
[10629]62        int getWaveNumber(){ return this->waveNumber_; }
63        void setWaveNumber(int wavenumber){ waveNumber_=wavenumber; }
[10258]64        void setCredit(int credit){ credit_ = credit; }
[10629]65        void setLifes(int lifes){ lifes_ = lifes; }       
66        void buyTower(int cost){ cost -= cost;}
[10258]67        void addCredit(int credit) { credit_+=credit; }
68        int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; }
[10629]69        TowerDefenseField* getField(TDCoordinate* coord){ return fields_[coord->GetX()][coord->GetY()]; }
70        void setCenterpoint(TowerDefenseCenterpoint* centerpoint);       
[9272]71        void addTower(int x, int y);
[10629]72        void upgradeTower(int x, int y); 
73        virtual TDCoordinate* getNextStreetCoord(TDCoordinate*);
74       
75        TowerDefenseSelecter* selecter;       
[9272]76
[10629]77    private:
78        void createFields();
[9272]79
[10629]80        orxonox::WeakPtr<TowerDefenseCenterpoint> center_;
[10622]81        PlayerInfo* player_;
[10629]82        float timeSinceLastSpawn_;
83        float timeUntilNextWave_;
84        int waveSize_;
[10258]85        int credit_;
[10629]86        int waveNumber_;
[10258]87        int lifes_;
[11071]88        std::list<orxonox::WeakPtr<TowerDefenseEnemy>> enemies_;
[10629]89        TowerDefenseField* fields_[16][16];
[11071]90        std::vector<orxonox::WeakPtr<TowerDefenseField>> waypoints_;
[10629]91        Vector3 endpoint_;
92        Vector3 offset_;       
[9112]93    };
94}
95
96#endif /* _TowerDefense_H__ */
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