[9110] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * ... |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file TowerDefenseCenterpoint.cc |
---|
| 31 | @brief Implementation of the TowerDefenseCenterpoint class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "TowerDefenseCenterpoint.h" |
---|
| 35 | |
---|
| 36 | #include "core/CoreIncludes.h" |
---|
| 37 | #include "core/XMLPort.h" |
---|
| 38 | |
---|
| 39 | #include "TowerDefense.h" |
---|
| 40 | |
---|
| 41 | namespace orxonox |
---|
| 42 | { |
---|
[9667] | 43 | RegisterClass(TowerDefenseCenterpoint); |
---|
[9110] | 44 | |
---|
| 45 | /** |
---|
| 46 | @brief |
---|
| 47 | Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense. |
---|
| 48 | */ |
---|
[9667] | 49 | TowerDefenseCenterpoint::TowerDefenseCenterpoint(Context* context) : MobileEntity(context) |
---|
[9110] | 50 | { |
---|
| 51 | RegisterObject(TowerDefenseCenterpoint); |
---|
[9272] | 52 | |
---|
| 53 | this->width_ = 15; |
---|
[9141] | 54 | this->height_ = 15; |
---|
[9112] | 55 | this->towerTemplate_ = ""; |
---|
[9272] | 56 | |
---|
[9175] | 57 | //this->setCollisionType(Static); |
---|
| 58 | |
---|
[9272] | 59 | this->checkGametype(); |
---|
[9175] | 60 | |
---|
[9110] | 61 | } |
---|
| 62 | |
---|
| 63 | /** |
---|
| 64 | @brief |
---|
| 65 | Method to create a TowerDefenseCenterpoint through XML. |
---|
| 66 | */ |
---|
| 67 | void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 68 | { |
---|
| 69 | SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode); |
---|
| 70 | |
---|
[9141] | 71 | XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode); |
---|
[9154] | 72 | XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, getHeight, xmlelement, mode); |
---|
[9272] | 73 | XMLPortParam(TowerDefenseCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode); |
---|
[9112] | 74 | XMLPortParam(TowerDefenseCenterpoint, "towerTemplate", setTowerTemplate, getTowerTemplate, xmlelement, mode); |
---|
[9272] | 75 | |
---|
[9143] | 76 | //TODO: add XMLPortObject(TowerDefenseCenterpoint, WorldEntity, "waypoints", addWaypoint, getWaypoint, xmlelement, mode); |
---|
| 77 | // This was copied and shightly modified from WaypointController.cc ; there are no getters and setters and no membervariable yet |
---|
| 78 | // The centerpoint should have all waypoints for "attached" to it. By using this function you can seperately add waypoints |
---|
| 79 | // When you spawn a new enemy you should let it be controlled by a WaypointController. And that controller should get the waypoints. |
---|
| 80 | |
---|
| 81 | // Alternatively you can manage the waypoints directly in TowerDefense.cc |
---|
[9110] | 82 | } |
---|
| 83 | |
---|
| 84 | /** |
---|
| 85 | @brief |
---|
| 86 | Is called when the gametype has changed. |
---|
| 87 | */ |
---|
| 88 | void TowerDefenseCenterpoint::changedGametype() |
---|
| 89 | { |
---|
| 90 | SUPER(TowerDefenseCenterpoint, changedGametype); |
---|
| 91 | |
---|
| 92 | // Check, whether it's still TowerDefense. |
---|
| 93 | this->checkGametype(); |
---|
| 94 | } |
---|
| 95 | |
---|
| 96 | /** |
---|
| 97 | @brief |
---|
| 98 | Checks whether the gametype is TowerDefense and if it is, sets its centerpoint. |
---|
| 99 | */ |
---|
| 100 | void TowerDefenseCenterpoint::checkGametype() |
---|
| 101 | { |
---|
[9272] | 102 | if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense))) |
---|
[9110] | 103 | { |
---|
[9272] | 104 | // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point |
---|
[9136] | 105 | TowerDefense* towerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype().get()); |
---|
| 106 | towerDefenseGametype->setCenterpoint(this); |
---|
[9110] | 107 | } |
---|
| 108 | } |
---|
| 109 | } |
---|