1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file TowerDefenseCenterpoint.cc |
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31 | @brief Implementation of the TowerDefenseCenterpoint class. |
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32 | */ |
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33 | |
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34 | #include "TowerDefenseCenterpoint.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | |
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39 | #include "TowerDefense.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | CreateFactory(TowerDefenseCenterpoint); |
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44 | |
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45 | /** |
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46 | @brief |
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47 | Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense. |
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48 | */ |
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49 | TowerDefenseCenterpoint::TowerDefenseCenterpoint(BaseObject* creator) : MobileEntity(creator) |
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50 | { |
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51 | RegisterObject(TowerDefenseCenterpoint); |
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52 | |
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53 | this->width_ = 15; |
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54 | this->height_ = 15; |
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55 | this->towerTemplate_ = ""; |
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56 | |
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57 | //this->setCollisionType(Static); |
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58 | |
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59 | this->checkGametype(); |
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60 | |
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61 | } |
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62 | |
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63 | /** |
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64 | @brief |
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65 | Method to create a TowerDefenseCenterpoint through XML. |
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66 | */ |
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67 | void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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68 | { |
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69 | SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode); |
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70 | |
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71 | XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode); |
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72 | XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, getHeight, xmlelement, mode); |
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73 | XMLPortParam(TowerDefenseCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode); |
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74 | XMLPortParam(TowerDefenseCenterpoint, "towerTemplate", setTowerTemplate, getTowerTemplate, xmlelement, mode); |
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75 | |
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76 | //TODO: add XMLPortObject(TowerDefenseCenterpoint, WorldEntity, "waypoints", addWaypoint, getWaypoint, xmlelement, mode); |
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77 | // This was copied and shightly modified from WaypointController.cc ; there are no getters and setters and no membervariable yet |
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78 | // The centerpoint should have all waypoints for "attached" to it. By using this function you can seperately add waypoints |
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79 | // When you spawn a new enemy you should let it be controlled by a WaypointController. And that controller should get the waypoints. |
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80 | |
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81 | // Alternatively you can manage the waypoints directly in TowerDefense.cc |
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82 | } |
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83 | |
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84 | /** |
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85 | @brief |
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86 | Is called when the gametype has changed. |
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87 | */ |
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88 | void TowerDefenseCenterpoint::changedGametype() |
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89 | { |
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90 | SUPER(TowerDefenseCenterpoint, changedGametype); |
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91 | |
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92 | // Check, whether it's still TowerDefense. |
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93 | this->checkGametype(); |
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94 | } |
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95 | |
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96 | /** |
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97 | @brief |
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98 | Checks whether the gametype is TowerDefense and if it is, sets its centerpoint. |
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99 | */ |
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100 | void TowerDefenseCenterpoint::checkGametype() |
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101 | { |
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102 | if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense))) |
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103 | { |
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104 | // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point |
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105 | TowerDefense* towerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype().get()); |
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106 | towerDefenseGametype->setCenterpoint(this); |
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107 | } |
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108 | } |
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109 | } |
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