1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @brief |
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31 | See TowerDefenseReadme.txt for Information. |
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32 | @ingroup TowerDefense |
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33 | */ |
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34 | |
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35 | |
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36 | #ifndef _TowerDefenseCenterpoint_H__ |
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37 | #define _TowerDefenseCenterpoint_H__ |
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38 | |
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39 | #include "towerdefense/TowerDefensePrereqs.h" |
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40 | |
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41 | #include <string> |
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42 | #include <util/Math.h> |
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43 | |
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44 | #include "worldentities/MobileEntity.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | class _TowerDefenseExport TowerDefenseCenterpoint : public MobileEntity |
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49 | { |
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50 | public: |
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51 | TowerDefenseCenterpoint(Context* context); |
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52 | virtual ~TowerDefenseCenterpoint() {} |
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53 | |
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54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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55 | virtual void changedGametype(); |
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56 | |
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57 | /** |
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58 | @brief The width and hight in number of tiles. Default is 15 for both. |
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59 | */ |
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60 | void setWidth(unsigned int width) |
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61 | { this->width_ = width; } |
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62 | |
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63 | unsigned int getWidth(void) const |
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64 | { return this->width_; } |
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65 | |
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66 | void setHeight(unsigned int height) |
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67 | { this->height_ = height; } |
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68 | |
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69 | unsigned int getHeight(void) const |
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70 | { return this->height_; } |
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71 | |
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72 | /** |
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73 | @brief How to convert to world coordinates, e.g. that 0,15 is not at -8,-8 but at -80,-80 (if scale would be 10) |
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74 | */ |
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75 | void setTileScale(unsigned int tileScale) |
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76 | { this->tileScale_ = tileScale; } |
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77 | |
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78 | unsigned int getTileScale(void) const |
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79 | { return this->tileScale_; } |
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80 | |
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81 | /** |
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82 | @brief Set the template for the towers. |
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83 | @param template The template name to be applied to each tower. |
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84 | */ |
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85 | void setTowerTemplate(const std::string& templateName) |
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86 | { this->towerTemplate_ = templateName; } |
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87 | |
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88 | const std::string& getTowerTemplate(void) const |
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89 | { return this->towerTemplate_; } |
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90 | |
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91 | private: |
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92 | void checkGametype(); |
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93 | |
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94 | unsigned int width_; |
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95 | unsigned int height_; |
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96 | unsigned int tileScale_; |
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97 | |
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98 | std::string towerTemplate_; |
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99 | }; |
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100 | } |
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101 | |
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102 | #endif /* _TowerDefenseCenterpoint_H__ */ |
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