[10109] | 1 | // |
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| 2 | // TowerDefenseEnemy.cc |
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| 3 | // Orxonox |
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| 4 | // |
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| 5 | // Created by Jonas Erb on 22.10.14. |
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| 6 | |
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| 7 | /** |
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| 8 | @brief |
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| 9 | See TowerDefenseReadme.txt for Information. |
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| 10 | |
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| 11 | @ingroup TowerDefense |
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| 12 | */ |
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| 13 | #include "TowerDefenseEnemy.h" |
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| 14 | #include "core/CoreIncludes.h" |
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| 15 | //#include "core/XMLPort.h" |
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| 16 | |
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| 17 | namespace orxonox |
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| 18 | { |
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| 19 | RegisterClass(TowerDefenseEnemy); |
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| 20 | |
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| 21 | /** |
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| 22 | @brief |
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| 23 | Constructor. Registers and initializes the object. |
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| 24 | */ |
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[10126] | 25 | TowerDefenseEnemy::TowerDefenseEnemy(Context* context) : SpaceShip(context) |
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[10109] | 26 | { |
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| 27 | RegisterObject(TowerDefenseEnemy); |
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| 28 | |
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| 29 | this->setCollisionType(WorldEntity::Dynamic); |
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[10172] | 30 | //needed to keep track of the PlayerStats coded in TowerDefense.h |
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[10159] | 31 | this->td = orxonox_cast<TowerDefense*>(this->getGametype().get()); |
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[10256] | 32 | once_=false; |
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[10109] | 33 | |
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| 34 | } |
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[10172] | 35 | //add credit if enemy is destroyed |
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| 36 | TowerDefenseEnemy::~TowerDefenseEnemy(){ |
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[10256] | 37 | //this->td->addCredit(1); |
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[10172] | 38 | } |
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[10109] | 39 | |
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[10123] | 40 | void TowerDefenseEnemy::addWaypoint(TDCoordinate* coord) |
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[10109] | 41 | { |
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[10246] | 42 | this->Waypointsvector_.push_back(coord); |
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[10109] | 43 | } |
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[10132] | 44 | |
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| 45 | |
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| 46 | void TowerDefenseEnemy::tick(float dt) |
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| 47 | { |
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| 48 | SUPER(TowerDefenseEnemy, tick, dt); |
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| 49 | } |
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| 50 | |
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[10256] | 51 | WeakPtr<TowerDefense> TowerDefenseEnemy::getGame() |
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| 52 | { |
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| 53 | if (game == NULL) |
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| 54 | { |
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| 55 | for (ObjectList<TowerDefense>::iterator it = ObjectList<TowerDefense>::begin(); it != ObjectList<TowerDefense>::end(); ++it) |
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| 56 | game = *it; |
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| 57 | } |
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| 58 | return game; |
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| 59 | } |
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| 60 | |
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| 61 | void TowerDefenseEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) |
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| 62 | { |
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| 63 | Pawn::damage(damage, healthdamage, shielddamage, originator); |
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| 64 | if (getGame() && once_ == false && getHealth() <= 0) |
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| 65 | { |
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| 66 | getGame()->addCredit(1); |
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| 67 | once_ = true; |
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| 68 | } |
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| 69 | } |
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[10123] | 70 | /* |
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[10109] | 71 | void TowerDefenseEnemy::popWaypoint() |
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| 72 | { |
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[10246] | 73 | if(Waypointsvector_.size()>0) |
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| 74 | Waypointsvector_.pop_back(); |
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[10109] | 75 | } |
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| 76 | |
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| 77 | TDCoordinate TowerDefenseEnemy::peekWaypoint() |
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| 78 | { |
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[10246] | 79 | if(Waypointsvector_.size()<=0){ |
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| 80 | TDCoordinate* coord = TDCoordinate(-1,-1); |
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| 81 | return coord; |
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| 82 | }else{ |
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| 83 | return Waypointsvector_.at(Waypointsvector_.size()-1); |
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[10109] | 84 | |
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[10246] | 85 | } |
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[10109] | 86 | |
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| 87 | |
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| 88 | } |
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[10123] | 89 | */ |
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[10126] | 90 | |
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[10109] | 91 | } |
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