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source: code/trunk/src/modules/towerdefense/TowerDefenseEnemy.cc @ 11089

Last change on this file since 11089 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.4 KB
RevLine 
[10109]1//
2//  TowerDefenseEnemy.cc
3//  Orxonox
4//
5//  Created by Jonas Erb on 22.10.14.
6
7/**
8@brief
9See TowerDefenseReadme.txt for Information.
10
11@ingroup TowerDefense
12*/
13#include "TowerDefenseEnemy.h"
14#include "core/CoreIncludes.h"
15//#include "core/XMLPort.h"
16
17namespace orxonox
18{
19    RegisterClass(TowerDefenseEnemy);
20
21    /**
22    @brief
23        Constructor. Registers and initializes the object.
24    */
[10126]25    TowerDefenseEnemy::TowerDefenseEnemy(Context* context) : SpaceShip(context)
[10109]26    {
27        RegisterObject(TowerDefenseEnemy);
28
[11071]29        this->setCollisionType(WorldEntity::CollisionType::Dynamic);
[10172]30        //needed to keep track of the PlayerStats coded in TowerDefense.h
[10624]31        this->td = orxonox_cast<TowerDefense*>(this->getGametype());
[10629]32        once_ = false;
[10109]33    }
[10622]34
[10629]35    TowerDefenseEnemy::~TowerDefenseEnemy()
36    {
[10109]37
38    }
[10132]39
[10629]40    WeakPtr<TowerDefense> TowerDefenseEnemy::getGame()
[10256]41    {
[11071]42        if (game == nullptr)
[10256]43        {
[11071]44            for (TowerDefense* towerDefense : ObjectList<TowerDefense>())
45                game = towerDefense;
[10256]46        }
47        return game;
48    }
49
[11071]50    void TowerDefenseEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs)
[10256]51    {
[10629]52        Pawn::damage(damage, healthdamage, shielddamage, originator);
53       
[10256]54        if (getGame() && once_ == false && getHealth() <= 0)
55        {
56            getGame()->addCredit(1);
57            once_ = true;
58        }
59    }
[10109]60}
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