1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabien Vultier |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file TowerDefenseSelecter.cc |
---|
31 | @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "TowerDefenseSelecter.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | #include "graphics/Model.h" |
---|
39 | |
---|
40 | namespace orxonox |
---|
41 | { |
---|
42 | RegisterClass(TowerDefenseSelecter); |
---|
43 | |
---|
44 | TowerDefenseSelecter::TowerDefenseSelecter(Context* context) : ControllableEntity(context) |
---|
45 | { |
---|
46 | RegisterObject(TowerDefenseSelecter); |
---|
47 | |
---|
48 | // initialize variables |
---|
49 | moveUpPressed_ = false; |
---|
50 | moveDownPressed_ = false; |
---|
51 | moveLeftPressed_ = false; |
---|
52 | moveRightPressed_ = false; |
---|
53 | boostPressed_ = false; |
---|
54 | buildTower_ = false; |
---|
55 | setSelectedPosition(0,0); |
---|
56 | } |
---|
57 | |
---|
58 | TowerDefenseSelecter::~TowerDefenseSelecter() |
---|
59 | { |
---|
60 | |
---|
61 | } |
---|
62 | |
---|
63 | void TowerDefenseSelecter::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
64 | { |
---|
65 | SUPER(TowerDefenseSelecter, XMLPort, xmlelement, mode); |
---|
66 | } |
---|
67 | |
---|
68 | void TowerDefenseSelecter::tick(float dt) |
---|
69 | { |
---|
70 | SUPER(TowerDefenseSelecter, tick, dt); |
---|
71 | |
---|
72 | time_ += dt; |
---|
73 | |
---|
74 | if (hasLocalController() && time_ >= 0.25) |
---|
75 | { |
---|
76 | time_ = 0; |
---|
77 | |
---|
78 | int selecterPosX = selectedPos_->GetX(); |
---|
79 | int selecterPosY = selectedPos_->GetY(); |
---|
80 | |
---|
81 | if (moveUpPressed_ == true) |
---|
82 | { |
---|
83 | moveUpPressed_ = false; |
---|
84 | selectedPos_->Set(selecterPosX, selecterPosY + 1); |
---|
85 | updatePosition(); |
---|
86 | } |
---|
87 | if (moveDownPressed_ == true) |
---|
88 | { |
---|
89 | moveDownPressed_ = false; |
---|
90 | selectedPos_->Set(selecterPosX, selecterPosY - 1); |
---|
91 | updatePosition(); |
---|
92 | } |
---|
93 | if (moveLeftPressed_ == true) |
---|
94 | { |
---|
95 | moveLeftPressed_ = false; |
---|
96 | selectedPos_->Set(selecterPosX - 1, selecterPosY); |
---|
97 | updatePosition(); |
---|
98 | } |
---|
99 | if (moveRightPressed_ == true) |
---|
100 | { |
---|
101 | moveRightPressed_ = false; |
---|
102 | selectedPos_->Set(selecterPosX + 1, selecterPosY); |
---|
103 | updatePosition(); |
---|
104 | } |
---|
105 | if (boostPressed_ == true) |
---|
106 | { |
---|
107 | boostPressed_ = false; |
---|
108 | buildTower_ = true; |
---|
109 | } |
---|
110 | } |
---|
111 | } |
---|
112 | |
---|
113 | |
---|
114 | void TowerDefenseSelecter::moveFrontBack(const Vector2& value) |
---|
115 | { |
---|
116 | if (value.x > 0) |
---|
117 | { |
---|
118 | moveUpPressed_ = true; |
---|
119 | moveDownPressed_ = false; |
---|
120 | } |
---|
121 | else |
---|
122 | { |
---|
123 | moveUpPressed_ = false; |
---|
124 | moveDownPressed_ = true; |
---|
125 | } |
---|
126 | } |
---|
127 | |
---|
128 | void TowerDefenseSelecter::moveRightLeft(const Vector2& value) |
---|
129 | { |
---|
130 | if (value.x > 0) |
---|
131 | { |
---|
132 | moveLeftPressed_ = false; |
---|
133 | moveRightPressed_ = true; |
---|
134 | } |
---|
135 | else |
---|
136 | { |
---|
137 | moveLeftPressed_ = true; |
---|
138 | moveRightPressed_ = false; |
---|
139 | } |
---|
140 | } |
---|
141 | |
---|
142 | void TowerDefenseSelecter::rotateYaw(const Vector2& value) |
---|
143 | { |
---|
144 | } |
---|
145 | |
---|
146 | void TowerDefenseSelecter::rotatePitch(const Vector2& value) |
---|
147 | { |
---|
148 | } |
---|
149 | |
---|
150 | void TowerDefenseSelecter::rotateRoll(const Vector2& value) |
---|
151 | { |
---|
152 | } |
---|
153 | |
---|
154 | void TowerDefenseSelecter::fire(unsigned int firemode) |
---|
155 | { |
---|
156 | } |
---|
157 | |
---|
158 | void TowerDefenseSelecter::fired(unsigned int firemode) |
---|
159 | { |
---|
160 | |
---|
161 | } |
---|
162 | |
---|
163 | void TowerDefenseSelecter::boost(bool bBoost) |
---|
164 | { |
---|
165 | if (bBoost == true) |
---|
166 | { |
---|
167 | boostPressed_ = true; |
---|
168 | } |
---|
169 | } |
---|
170 | |
---|
171 | void TowerDefenseSelecter::updatePosition() |
---|
172 | { |
---|
173 | setPosition(selectedPos_->get3dcoordinate()); |
---|
174 | } |
---|
175 | |
---|
176 | void TowerDefenseSelecter::setSelectedPosition(TDCoordinate* newPos) |
---|
177 | { |
---|
178 | selectedPos_ = newPos; |
---|
179 | updatePosition(); |
---|
180 | } |
---|
181 | |
---|
182 | void TowerDefenseSelecter::setSelectedPosition(int x, int y) |
---|
183 | { |
---|
184 | setSelectedPosition(new TDCoordinate(x,y)); |
---|
185 | } |
---|
186 | } |
---|