1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file TowerDefenseSelecter.cc |
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31 | @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled. |
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32 | */ |
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33 | |
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34 | #include "TowerDefenseSelecter.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "graphics/Model.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | RegisterClass(TowerDefenseSelecter); |
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42 | |
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43 | TowerDefenseSelecter::TowerDefenseSelecter(Context* context) : ControllableEntity(context) |
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44 | { |
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45 | RegisterObject(TowerDefenseSelecter); |
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46 | |
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47 | // initialize variables |
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48 | moveUpPressed_ = false; |
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49 | moveDownPressed_ = false; |
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50 | moveLeftPressed_ = false; |
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51 | moveRightPressed_ = false; |
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52 | boostPressed_ = false; |
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53 | buildTower_ = false; |
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54 | setSelectedPosition(0,0); |
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55 | } |
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56 | |
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57 | TowerDefenseSelecter::~TowerDefenseSelecter() |
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58 | { |
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59 | |
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60 | } |
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61 | |
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62 | void TowerDefenseSelecter::tick(float dt) |
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63 | { |
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64 | SUPER(TowerDefenseSelecter, tick, dt); |
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65 | |
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66 | time_ += dt; |
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67 | |
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68 | if (hasLocalController() && time_ >= 0.25) |
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69 | { |
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70 | time_ = 0; |
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71 | |
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72 | int selecterPosX = selectedPos_->GetX(); |
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73 | int selecterPosY = selectedPos_->GetY(); |
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74 | |
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75 | if (moveUpPressed_ == true) |
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76 | { |
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77 | moveUpPressed_ = false; |
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78 | selectedPos_->Set(selecterPosX, selecterPosY + 1); |
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79 | updatePosition(); |
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80 | } |
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81 | if (moveDownPressed_ == true) |
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82 | { |
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83 | moveDownPressed_ = false; |
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84 | selectedPos_->Set(selecterPosX, selecterPosY - 1); |
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85 | updatePosition(); |
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86 | } |
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87 | if (moveLeftPressed_ == true) |
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88 | { |
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89 | moveLeftPressed_ = false; |
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90 | selectedPos_->Set(selecterPosX - 1, selecterPosY); |
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91 | updatePosition(); |
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92 | } |
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93 | if (moveRightPressed_ == true) |
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94 | { |
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95 | moveRightPressed_ = false; |
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96 | selectedPos_->Set(selecterPosX + 1, selecterPosY); |
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97 | updatePosition(); |
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98 | } |
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99 | if (boostPressed_ == true) |
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100 | { |
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101 | boostPressed_ = false; |
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102 | buildTower_ = true; |
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103 | } |
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104 | } |
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105 | } |
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106 | |
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107 | |
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108 | void TowerDefenseSelecter::moveFrontBack(const Vector2& value) |
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109 | { |
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110 | if (value.x > 0) |
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111 | { |
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112 | moveUpPressed_ = true; |
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113 | moveDownPressed_ = false; |
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114 | } |
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115 | else |
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116 | { |
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117 | moveUpPressed_ = false; |
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118 | moveDownPressed_ = true; |
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119 | } |
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120 | } |
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121 | |
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122 | void TowerDefenseSelecter::moveRightLeft(const Vector2& value) |
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123 | { |
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124 | if (value.x > 0) |
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125 | { |
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126 | moveLeftPressed_ = false; |
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127 | moveRightPressed_ = true; |
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128 | } |
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129 | else |
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130 | { |
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131 | moveLeftPressed_ = true; |
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132 | moveRightPressed_ = false; |
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133 | } |
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134 | } |
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135 | |
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136 | void TowerDefenseSelecter::rotateYaw(const Vector2& value) |
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137 | { |
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138 | } |
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139 | |
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140 | void TowerDefenseSelecter::rotatePitch(const Vector2& value) |
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141 | { |
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142 | } |
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143 | |
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144 | void TowerDefenseSelecter::rotateRoll(const Vector2& value) |
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145 | { |
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146 | } |
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147 | |
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148 | void TowerDefenseSelecter::fire(unsigned int firemode) |
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149 | { |
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150 | } |
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151 | |
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152 | void TowerDefenseSelecter::fired(unsigned int firemode) |
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153 | { |
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154 | |
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155 | } |
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156 | |
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157 | void TowerDefenseSelecter::boost(bool bBoost) |
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158 | { |
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159 | if (bBoost == true) |
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160 | { |
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161 | boostPressed_ = true; |
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162 | } |
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163 | } |
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164 | |
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165 | void TowerDefenseSelecter::updatePosition() |
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166 | { |
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167 | setPosition(selectedPos_->get3dcoordinate()); |
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168 | } |
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169 | |
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170 | void TowerDefenseSelecter::setSelectedPosition(TDCoordinate* newPos) |
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171 | { |
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172 | selectedPos_ = newPos; |
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173 | updatePosition(); |
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174 | } |
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175 | |
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176 | void TowerDefenseSelecter::setSelectedPosition(int x, int y) |
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177 | { |
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178 | setSelectedPosition(new TDCoordinate(x,y)); |
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179 | } |
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180 | } |
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