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source: code/trunk/src/modules/towerdefense/TowerDefenseTower.h @ 10708

Last change on this file since 10708 was 10629, checked in by fvultier, 9 years ago

Merged towerdefenseFabien branch back to trunk. The towerdefense Minigame is now a plugin.

  • Property svn:eol-style set to native
File size: 1.3 KB
Line 
1//
2//  TowerDefenseTower.h
3//  Orxonox
4//
5//  Created by Fabian Mentzer on 29.04.12.
6//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
7//
8
9/**
10@brief
11See TowerDefenseTowerDefenseReadme.txt for Information.
12
13@ingroup TowerDefenseTowerDefense
14*/
15
16
17#ifndef Orxonox_TowerDefenseTower_h
18#define Orxonox_TowerDefenseTower_h
19
20#include "towerdefense/TowerDefensePrereqs.h"
21#include "objects/Turret.h"
22
23
24namespace orxonox
25{
26    class _TowerDefenseExport TowerDefenseTower : public Turret
27    {
28    public:
29        TowerDefenseTower(Context* context);
30        virtual ~TowerDefenseTower() {};
31
32        // Maybe later override these to move TowerDefenseTowers with cursor keys
33        /*
34        virtual void moveFrontBack(const Vector2& value);
35        virtual void moveRightLeft(const Vector2& value);
36        */
37
38        // Overriding these to stop TowerDefenseTowers from spasing out
39        //void setOrientation(const Quaternion& orientation);
40        //virtual void rotateYaw(const Vector2& value);
41        //virtual void rotatePitch(const Vector2& value);
42        //virtual void rotateRoll(const Vector2& value);
43        virtual bool upgradeTower();
44
45
46        void setGame(TowerDefense* Towerdefense)
47        { assert(Towerdefense); game_ = Towerdefense; }
48    private:
49        TowerDefense* game_;
50        int upgrade;
51    };
52}
53
54
55#endif
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