1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Authors: |
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23 | * |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | |
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31 | #ifndef Wagnis_h |
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32 | #define Wagnis_h |
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33 | |
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34 | #include "WagnisPrereqs.h" |
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35 | #include "WagnisGameboard.h" |
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36 | #include "WagnisProvince.h" |
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37 | #include "WagnisPlayer.h" |
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38 | #include "gametypes/Deathmatch.h" |
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39 | |
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40 | |
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41 | /** Die Wagnis Klasse hat die folgenden Aufgaben: |
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42 | * 1. Das Spiel erstellen. |
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43 | * - Gameboard initialisieren |
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44 | * - Provinzen initialisieren |
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45 | * - Provinzen verbinden (Nachbarschaften eintragen) |
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46 | * - Spieler initialisieren |
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47 | * - |
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48 | * |
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49 | * 2. Den Spielablauf steuern |
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50 | * - Für einen Spieler berechnen wie viele Truppen er setzen darf. |
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51 | * - Den Funktion "setTroops(int troops)" beim Spieler aufrufen. |
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52 | * - Die Funktion "playerTurn()" bei jedem Spieler aufrufen. |
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53 | * - |
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54 | * |
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55 | **/ |
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56 | |
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57 | |
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58 | namespace orxonox |
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59 | { |
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60 | class /**_WagnisExport**/ Wagnis : public Deathmatch |
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61 | { |
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62 | public: |
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63 | Wagnis(Context* context); |
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64 | virtual ~Wagnis(); |
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65 | void start(); |
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66 | void tick(float); |
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67 | void playerFinishedStageCallback(WagnisPlayer*); |
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68 | |
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69 | |
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70 | |
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71 | WagnisGameboard* gameBoard; |
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72 | |
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73 | int active_player; |
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74 | int initial_reinforcements_left; |
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75 | GameStage gameStage; |
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76 | std::vector<WagnisPlayer*> players; |
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77 | void createGame(); |
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78 | bool findGameBoard(); |
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79 | int provinceCount(); |
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80 | int reinforcementsCounter(int); |
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81 | int getContinentValue(int); |
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82 | int unoccupiedProvinces(); |
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83 | }; |
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84 | } |
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85 | #endif |
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86 | /* Wagnis_h */ |
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