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2 | |
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3 | |
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4 | #include "WagnisPlayer.h" |
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5 | #include <vector> |
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6 | #include <string> |
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7 | #include <cstdlib> |
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8 | #include <ctime> |
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9 | |
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10 | |
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11 | namespace orxonox |
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12 | { |
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13 | RegisterClass(WagnisPlayer); |
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14 | |
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15 | //Constructor |
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16 | WagnisPlayer::WagnisPlayer(Context* context) : HumanPlayer(context){ |
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17 | RegisterObject(WagnisPlayer); |
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18 | this->gameBoard = nullptr; |
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19 | this->is_active = false; |
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20 | this->origin_province = nullptr; |
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21 | this->target_province = nullptr; |
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22 | this->province_selection_changed = false; |
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23 | this->gameStage = NOT_READY; |
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24 | this->reinforcements = 0; |
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25 | } |
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26 | //Destructor |
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27 | WagnisPlayer::~WagnisPlayer(){ |
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28 | |
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29 | } |
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30 | //Tick |
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31 | void WagnisPlayer::tick(float dt){ |
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32 | SUPER(WagnisPlayer, tick, dt); |
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33 | |
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34 | if(this->is_active) |
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35 | { |
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36 | for(WagnisProvince* prov:this->gameBoard->provs){ |
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37 | //orxout()<<"province health: "<<prov->getHealth()<<endl; |
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38 | if(prov->getHealth() < prov->getMaxHealth()){ |
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39 | //Check if next-player-button was hit |
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40 | if(prov->getID() == 1000){ |
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41 | master->playerFinishedStageCallback(this); |
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42 | prov->setHealth(prov->getMaxHealth()); |
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43 | break; |
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44 | } |
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45 | //Check left/right click |
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46 | if(prov->getHealth() <= prov->getMaxHealth()-1000.0f){ |
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47 | this->target_province = prov; |
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48 | this->province_selection_changed = true; |
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49 | }else{ |
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50 | if(this->origin_province != nullptr) this->origin_province->dehighlight(); |
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51 | this->origin_province = prov; |
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52 | this->origin_province->highlight(); |
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53 | this->province_selection_changed = true; |
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54 | } |
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55 | prov->setHealth(prov->getMaxHealth()); |
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56 | } |
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57 | } |
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58 | |
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59 | if((this->province_selection_changed && this->origin_province != nullptr && this->target_province != nullptr) |
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60 | ||(this->province_selection_changed && this->target_province != nullptr && ((gameStage == CHOOSE_PROVINCE_STAGE)||(gameStage == REINFORCEMENT_STAGE)))){ |
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61 | |
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62 | this->province_selection_changed = false; |
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63 | switch(gameStage){ |
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64 | case CHOOSE_PROVINCE_STAGE: |
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65 | { |
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66 | if (checkMove(SET_TROOPS_INITIAL)){ |
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67 | this->target_province->setOwner_ID(this->Player_ID); |
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68 | this->target_province->setTroops(this->target_province->getTroops()+1); |
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69 | orxout()<<"Province "<<this->target_province->getID()<<" owned by Player "<<this->target_province->getOwner_ID()<<" troops: "<<this->target_province->getTroops()<<endl; |
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70 | master->playerFinishedStageCallback(this); |
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71 | }else{ |
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72 | orxout()<<"Sorry, someone already owns this provice"<<endl; |
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73 | } |
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74 | |
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75 | break; |
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76 | } |
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77 | |
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78 | case REINFORCEMENT_STAGE: |
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79 | { |
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80 | if ( reinforcements > 0) |
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81 | { |
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82 | if (checkMove(SET_TROOPS)) |
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83 | { |
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84 | this->target_province->setTroops(this->target_province->getTroops()+1); |
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85 | this->reinforcements -= 1; |
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86 | orxout()<<"Province "<<this->target_province->getID()<<" owned by Player "<<this->target_province->getOwner_ID()<<" troops: "<<this->target_province->getTroops()<<endl; |
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87 | if(reinforcements == 0) master->playerFinishedStageCallback(this); |
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88 | } |
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89 | } |
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90 | |
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91 | break; |
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92 | } |
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93 | case ATTACK_STAGE:{ |
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94 | |
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95 | if (checkMove(ATTACK)) |
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96 | |
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97 | { |
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98 | while ((this->origin_province->getTroops() > 1) && (this->target_province->getTroops() > 0)) //still troops available |
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99 | { |
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100 | while ((this->origin_province->getTroops() >= 4) && (this->target_province->getTroops() >= 2)) |
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101 | { |
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102 | //normal fight, 3 attackers, 2 defenders |
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103 | int att1 = dice(); |
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104 | int att2 = dice(); |
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105 | int att3 = dice(); |
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106 | int def1 = dice(); |
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107 | int def2 = dice(); |
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108 | |
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109 | int attBest = best3(att1, att2, att3); |
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110 | int attSecond = second3(att1, att2, att3); |
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111 | int defBest = best2(def1, def2); |
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112 | int defSecond = second2(def1, def2); |
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113 | |
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114 | if(defBest >= attBest) |
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115 | this->origin_province->setTroops(this->origin_province->getTroops()-1); |
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116 | if (attBest > defBest) |
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117 | this->target_province->setTroops(this->target_province->getTroops()-1); |
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118 | if(defSecond >= attSecond) |
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119 | this->origin_province->setTroops(this->origin_province->getTroops()-1); |
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120 | if (attSecond > defSecond) |
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121 | this->target_province->setTroops(this->target_province->getTroops()-1); |
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122 | } |
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123 | |
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124 | if ((this->origin_province->getTroops() == 3) && (this->target_province->getTroops() >= 2)) |
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125 | { |
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126 | //2 attackers, 2 defenders |
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127 | int att1 = dice(); |
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128 | int att2 = dice(); |
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129 | int def1 = dice(); |
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130 | int def2 = dice(); |
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131 | |
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132 | int attBest = best2(att1, att2); |
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133 | int attSecond = second2(att1, att2); |
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134 | int defBest = best2(def1, def2); |
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135 | int defSecond = second2(def1, def2); |
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136 | |
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137 | if(defBest >= attBest) |
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138 | this->origin_province->setTroops(this->origin_province->getTroops()-1); |
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139 | if (attBest > defBest) |
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140 | this->target_province->setTroops(this->target_province->getTroops()-1); |
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141 | if(defSecond >= attSecond) |
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142 | this->origin_province->setTroops(this->origin_province->getTroops()-1); |
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143 | if (attSecond > defSecond) |
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144 | this->target_province->setTroops(this->target_province->getTroops()-1); |
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145 | } |
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146 | |
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147 | if((this->origin_province->getTroops() == 2) && (this->target_province->getTroops() >= 2)) |
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148 | { |
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149 | //1 attacker, 2 defenders |
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150 | int attBest = dice(); |
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151 | int def1 = dice(); |
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152 | int def2 = dice(); |
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153 | |
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154 | int defBest = best2(def1, def2); |
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155 | |
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156 | if(defBest >= attBest) |
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157 | this->origin_province->setTroops(this->origin_province->getTroops()-1); |
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158 | if (attBest > defBest) |
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159 | this->target_province->setTroops(this->target_province->getTroops()-1); |
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160 | } |
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161 | |
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162 | if((this->origin_province->getTroops() >= 4) && (this->target_province->getTroops() == 1)) |
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163 | { |
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164 | //3 attackers, 1 defender |
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165 | int att1 = dice(); |
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166 | int att2 = dice(); |
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167 | int att3 = dice(); |
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168 | int defBest = dice(); |
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169 | |
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170 | int attBest = best3(att1, att2, att3); |
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171 | |
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172 | if(defBest >= attBest) |
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173 | this->origin_province->setTroops(this->origin_province->getTroops()-1); |
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174 | if (attBest > defBest) |
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175 | this->target_province->setTroops(this->target_province->getTroops()-1); |
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176 | } |
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177 | |
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178 | if((this->origin_province->getTroops() == 3) && (this->target_province->getTroops() == 1)) |
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179 | { |
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180 | //2 attackers, 1 defender |
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181 | int att1 = dice(); |
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182 | int att2 = dice(); |
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183 | int defBest = dice(); |
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184 | |
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185 | int attBest = best2(att1, att2); |
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186 | |
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187 | if(defBest >= attBest) |
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188 | this->origin_province->setTroops(this->origin_province->getTroops()-1); |
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189 | if (attBest > defBest) |
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190 | this->target_province->setTroops(this->target_province->getTroops()-1); |
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191 | } |
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192 | |
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193 | if((this->origin_province->getTroops() == 2) && (this->target_province->getTroops() == 1)) |
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194 | { |
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195 | //1 attacker, 1 defender |
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196 | int attBest = dice(); |
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197 | int defBest = dice(); |
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198 | |
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199 | if(defBest >= attBest) |
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200 | this->origin_province->setTroops(this->origin_province->getTroops()-1); |
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201 | if (attBest > defBest) |
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202 | this->target_province->setTroops(this->target_province->getTroops()-1); |
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203 | } |
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204 | } |
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205 | |
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206 | if (this->target_province->getTroops() == 0) //attacker won |
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207 | { |
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208 | this->target_province->setOwner_ID(this->Player_ID); |
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209 | this->target_province->setTroops(this->origin_province->getTroops() - 1); |
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210 | this->origin_province->setTroops(1); |
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211 | } |
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212 | } |
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213 | |
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214 | break; |
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215 | } |
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216 | case MOVE_STAGE:{ |
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217 | |
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218 | if (checkMove(MOVE)) |
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219 | { |
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220 | this->target_province->setTroops(this->target_province->getTroops() + this->origin_province->getTroops()-1); |
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221 | this->origin_province->setTroops(1); |
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222 | master->playerFinishedStageCallback(this); |
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223 | } |
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224 | break; |
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225 | } |
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226 | |
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227 | default: break; |
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228 | } |
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229 | } |
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230 | } |
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231 | } |
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232 | |
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233 | //checks if a move is valid, possible MoveTypes: ATTACK, MOVE, SET_TROOPS, SET_TROOPS_INITIAL |
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234 | bool WagnisPlayer::checkMove(MoveType move_type) |
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235 | { |
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236 | if (move_type == ATTACK) |
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237 | { |
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238 | if (isNeighbour(this->origin_province, this->target_province))//provinces neighbours |
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239 | { |
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240 | if (this->origin_province->getOwner_ID() == this->Player_ID) //origin belongs to player |
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241 | { |
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242 | if (this->target_province->getOwner_ID() != this->Player_ID)//target belongs to enemy |
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243 | return true; |
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244 | } |
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245 | } |
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246 | } |
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247 | |
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248 | if (move_type == MOVE) |
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249 | { |
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250 | AlreadyChecked.clear(); |
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251 | if (existPath(this->origin_province, this->target_province))//path exists, all belong to same player |
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252 | { |
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253 | if (this->origin_province->getOwner_ID() == this->Player_ID)//origin belongs to player |
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254 | return true; |
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255 | } |
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256 | |
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257 | } |
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258 | |
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259 | if (move_type == SET_TROOPS) |
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260 | { |
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261 | if (this->target_province->getOwner_ID() == this->Player_ID)//target belongs to player |
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262 | return true; |
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263 | } |
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264 | |
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265 | if (move_type == SET_TROOPS_INITIAL) |
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266 | { |
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267 | if (this->target_province->getOwner_ID() == -1)//target belongs to nobody |
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268 | return true; |
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269 | } |
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270 | |
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271 | return false; |
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272 | } |
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273 | |
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274 | //Return a "Player x" String |
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275 | std::string WagnisPlayer::toString(){ |
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276 | std::string str = "Player "; |
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277 | str.append(std::to_string(Player_ID)); |
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278 | return str; |
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279 | } |
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280 | |
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281 | //private function for CheckMove |
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282 | //checks if provinces are neighbours for move |
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283 | bool WagnisPlayer::isNeighbour(WagnisProvince* origin, WagnisProvince* target) |
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284 | { |
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285 | for (unsigned int i = 0; i < origin->neighbors.size(); ++i) |
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286 | { |
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287 | if (target == origin->neighbors[i]) |
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288 | return true; |
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289 | } |
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290 | |
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291 | return false; |
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292 | } |
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293 | |
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294 | //private function for CheckMove |
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295 | //checks if path is complete with provinces owned by player |
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296 | bool WagnisPlayer::existPath(WagnisProvince* origin, WagnisProvince* target) |
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297 | { |
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298 | AlreadyChecked.push_back(origin->getID()); |
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299 | |
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300 | if (origin->getOwner_ID() == target->getOwner_ID() && isNeighbour(origin, target)) |
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301 | return true; |
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302 | |
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303 | for (unsigned int i = 0; i < origin->neighbors.size(); ++i) |
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304 | { |
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305 | if ((origin->getOwner_ID() == origin->neighbors[i]->getOwner_ID()) && (!(contains(AlreadyChecked, origin->neighbors[i]->getID())))) |
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306 | return existPath(origin->neighbors[i], target); |
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307 | } |
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308 | |
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309 | return false; |
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310 | } |
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311 | |
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312 | int WagnisPlayer::dice() //returns random integer in range [1, 2, 3, 4, 5, 6] |
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313 | { |
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314 | return (rand()%6+1); |
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315 | } |
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316 | |
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317 | int WagnisPlayer::best3(int a, int b, int c) //returns best of 3 integers for attack stage |
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318 | { |
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319 | if(a >= b && a>= c) |
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320 | return a; |
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321 | if(b >= a && b>= c) |
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322 | return b; |
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323 | else |
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324 | return c; |
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325 | } |
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326 | |
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327 | int WagnisPlayer::best2(int a, int b) //returns best of 2 integers for attack stage |
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328 | { |
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329 | if(a >= b) |
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330 | return a; |
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331 | else |
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332 | return b; |
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333 | } |
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334 | |
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335 | int WagnisPlayer::second3(int a, int b, int c) //returns second of 3 integers for attack stage |
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336 | { |
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337 | if((a >= b && a <= c)||(a <= b && a >= c)) |
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338 | return a; |
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339 | if((b >= a && b <= c)||(b <= a && b >= c)) |
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340 | return b; |
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341 | else |
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342 | return c; |
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343 | } |
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344 | |
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345 | int WagnisPlayer::second2(int a, int b) //returns second of 2 integers for attack stage |
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346 | { |
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347 | if(a <= b) |
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348 | return a; |
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349 | else |
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350 | return b; |
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351 | } |
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352 | |
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353 | bool WagnisPlayer::contains(std::vector<int> a, int key) |
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354 | { |
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355 | if(std::count(a.begin(), a.end(), key)) |
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356 | return true; |
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357 | else |
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358 | return false; |
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359 | } |
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360 | |
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361 | void WagnisPlayer::setActive(bool b){ |
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362 | this->is_active = b; |
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363 | if(b == true) orxout()<<"Player "<<this->Player_ID<<"\'s turn"<<endl; |
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364 | } |
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365 | |
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366 | bool WagnisPlayer::isActive() const { |
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367 | return this->is_active; |
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368 | } |
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369 | |
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370 | //Resets the two province pointers and dehighlights them. |
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371 | void WagnisPlayer::resetProvinceSelection(){ |
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372 | |
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373 | if(this->origin_province != nullptr)this->origin_province->dehighlight(); |
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374 | if(this->target_province != nullptr)this->target_province->dehighlight(); |
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375 | this->origin_province = nullptr; |
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376 | this->target_province = nullptr; |
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377 | } |
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378 | } |
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