1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabien Vultier |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file IceGunFreezer.h |
---|
31 | @brief Implementation of the IceGunFreezer class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "core/CoreIncludes.h" |
---|
35 | #include "core/command/Executor.h" |
---|
36 | |
---|
37 | #include "IceGunFreezer.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | RegisterClass(IceGunFreezer); |
---|
42 | |
---|
43 | /** |
---|
44 | @brief |
---|
45 | Constructor. |
---|
46 | */ |
---|
47 | IceGunFreezer::IceGunFreezer(Context* context) : StaticEntity(context) |
---|
48 | { |
---|
49 | RegisterObject(IceGunFreezer); |
---|
50 | |
---|
51 | model = new Model(this->getContext()); |
---|
52 | model->setMeshSource("IceStar.mesh"); |
---|
53 | model->setScale(4.0); |
---|
54 | this->attach(model); |
---|
55 | model->setPosition(Vector3(0,0,0)); |
---|
56 | } |
---|
57 | |
---|
58 | IceGunFreezer::~IceGunFreezer() |
---|
59 | { |
---|
60 | |
---|
61 | } |
---|
62 | |
---|
63 | /** |
---|
64 | @brief |
---|
65 | The controlling happens here. This method defines what the controller has to do each tick. |
---|
66 | @param dt |
---|
67 | The duration of the tick. |
---|
68 | */ |
---|
69 | void IceGunFreezer::tick(float dt) |
---|
70 | { |
---|
71 | SUPER(IceGunFreezer, tick, dt); |
---|
72 | |
---|
73 | |
---|
74 | } |
---|
75 | |
---|
76 | /** |
---|
77 | @brief |
---|
78 | Sets the freeze time variable to the passed value. |
---|
79 | */ |
---|
80 | void IceGunFreezer::setFreezeTime(float freezeTime) |
---|
81 | { |
---|
82 | freezeTime_ = freezeTime; |
---|
83 | } |
---|
84 | |
---|
85 | /** |
---|
86 | @brief |
---|
87 | Sets the freeze factor variable to the passed value. |
---|
88 | */ |
---|
89 | void IceGunFreezer::setFreezeFactor(float freezeFactor) |
---|
90 | { |
---|
91 | freezeFactor_ = freezeFactor; |
---|
92 | } |
---|
93 | |
---|
94 | /** |
---|
95 | @brief |
---|
96 | Try to slow down the WorldEntity where this is attached to. It is only possible to slow down a SpaceShip. |
---|
97 | */ |
---|
98 | void IceGunFreezer::startFreezing() |
---|
99 | { |
---|
100 | WorldEntity* parent = this->getParent(); |
---|
101 | |
---|
102 | // Check if the freezer is attached to a parent and check if the parent is a SpaceShip |
---|
103 | if (parent != NULL && parent->isA(Class(SpaceShip))) |
---|
104 | { |
---|
105 | freezedSpaceShip_ = orxonox_cast<SpaceShip*>(parent); |
---|
106 | //Slow down the SpaceShip |
---|
107 | freezedSpaceShip_->addSpeedFactor(freezeFactor_); |
---|
108 | } |
---|
109 | |
---|
110 | // Start timer even if the victim is not a SpaceShip to avoid that the IceGunFreezer gets never destroyed if it collided against a Pawn |
---|
111 | this->freezeTimer_.setTimer(this->freezeTime_, false, createExecutor(createFunctor(&IceGunFreezer::stopFreezing, this))); |
---|
112 | } |
---|
113 | |
---|
114 | /** |
---|
115 | @brief |
---|
116 | This method is called by the timer. It gives back the original engine strength to the hit SpaceShip. |
---|
117 | */ |
---|
118 | void IceGunFreezer::stopFreezing() |
---|
119 | { |
---|
120 | if (freezedSpaceShip_ != NULL && freezeFactor_ != 0.0) |
---|
121 | { |
---|
122 | freezedSpaceShip_->addSpeedFactor(1/freezeFactor_); |
---|
123 | } |
---|
124 | |
---|
125 | this->destroy(); |
---|
126 | } |
---|
127 | } |
---|