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source: code/trunk/src/modules/weapons/WeaponsPrereqs.h @ 11462

Last change on this file since 11462 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[5686]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[5929]30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the weapons module
[5686]33*/
34
[5724]35#ifndef _WeaponsPrereqs_H__
36#define _WeaponsPrereqs_H__
[5686]37
38#include "OrxonoxConfig.h"
39#include "OrxonoxPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
[5929]44
[7163]45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(WEAPONS_STATIC_BUILD)
[5724]46#  ifdef WEAPONS_SHARED_BUILD
47#    define _WeaponsExport __declspec(dllexport)
[5686]48#  else
49#    if defined( __MINGW32__ )
[5724]50#      define _WeaponsExport
[5686]51#    else
[5724]52#      define _WeaponsExport __declspec(dllimport)
[5686]53#    endif
54#  endif
[8351]55#  define _WeaponsPrivate
56#elif defined (ORXONOX_GCC_VISIBILITY)
[5724]57#  define _WeaponsExport  __attribute__ ((visibility("default")))
[8351]58#  define _WeaponsPrivate __attribute__ ((visibility("hidden")))
[5686]59#else
[5724]60#  define _WeaponsExport
[8351]61#  define _WeaponsPrivate
[5686]62#endif
63
64//-----------------------------------------------------------------------
65// Forward declarations
66//-----------------------------------------------------------------------
67
68namespace orxonox
69{
[5929]70    class MuzzleFlash;
[11052]71    class IceGunFreezer;
72    class RocketController;
[5686]73
[5929]74    // munitions
75    class FusionMunition;
76    class LaserMunition;
[7846]77    class RocketMunition;
[10622]78    class GravityBombMuntion;
[11052]79    class IceMunition;
80    class LightningMunition;
81    class SplitMunition;
[5929]82
83    // projectiles
[5686]84    class BillboardProjectile;
[5929]85    class LightningGunProjectile;
[5686]86    class ParticleProjectile;
[11052]87    class IceProjectile;
88    class SplitProjectile;
[5929]89    class Projectile;
[11052]90    class BasicProjectile;
[8855]91    class Rocket;
[10622]92    class RocketOld;
[8855]93    class SimpleRocket;
[10622]94    class GravityBomb;
[5686]95
[5929]96    // weaponmodes
97    class EnergyDrink;
98    class FusionFire;
99    class HsW01;
[11052]100    class IceGun;
101    class SplitGun;
[5929]102    class LaserFire;
103    class LightningGun;
[11052]104    class MineGun;
[8855]105    class RocketFire;
[10622]106    class RocketFireOld;
[8855]107    class SimpleRocketFire;
[10622]108    class GravityBombFire;
[5686]109}
110
[5724]111#endif /* _WeaponsPrereqs_H__ */
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