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source: code/trunk/src/modules/weapons/munitions/FusionMunition.cc @ 11364

Last change on this file since 11364 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.6 KB
RevLine 
[2886]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[8855]29/**
[11052]30    @file FusionMunition.cc
[8855]31    @brief Implementation of the FusionMunition class.
32*/
33
[2912]34#include "FusionMunition.h"
[2886]35#include "core/CoreIncludes.h"
36
37namespace orxonox
38{
[9667]39    RegisterClass(FusionMunition);
[2886]40
[9667]41    FusionMunition::FusionMunition(Context* context) : Munition(context)
[2886]42    {
43        RegisterObject(FusionMunition);
44
[2918]45        this->maxMunitionPerMagazine_ = 10;
46        this->maxMagazines_ = 10;
[11052]47        this->unassignedMagazines_ = 10;
[2886]48
[11052]49        this->deployment_ = MunitionDeployment::Separate;
50
[2918]51        this->reloadTime_ = 1.0f;
[2886]52
[2918]53        this->bAllowMunitionRefilling_ = true;
54        this->bAllowMultiMunitionRemovementUnderflow_ = true;
[11052]55
56        this->reloadTime_ = 0.5f;
[2886]57    }
58}
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