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source: code/trunk/src/modules/weapons/munitions/LaserMunition.cc @ 11822

Last change on this file since 11822 was 11108, checked in by fvultier, 9 years ago

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[8855]29/**
[11052]30    @file LaserMunition.cc
[8855]31    @brief Implementation of the LaserMunition class.
32*/
33
[2920]34#include "LaserMunition.h"
[2049]35#include "core/CoreIncludes.h"
36
37namespace orxonox
38{
[9667]39    RegisterClass(LaserMunition);
[2662]40
[9667]41    LaserMunition::LaserMunition(Context* context) : ReplenishingMunition(context)
[2049]42    {
[2920]43        RegisterObject(LaserMunition);
[2662]44
[2918]45        this->maxMunitionPerMagazine_ = 20;
[11052]46        this->maxMagazines_ = 10;
47        this->unassignedMagazines_ = 10;
[2049]48
[11052]49        this->deployment_ = MunitionDeployment::Separate;
[2049]50
[2918]51        this->bAllowMunitionRefilling_ = true;
52        this->bAllowMultiMunitionRemovementUnderflow_ = true;
[2096]53
[11052]54        this->replenishInterval_ = 7.0f;
55        this->replenishAmount_ = 1;
56
[11108]57        this->reloadTime_ = 0.6f;
[2096]58    }
59}
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