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source: code/trunk/src/modules/weapons/munitions/RocketMunition.cc @ 8023

Last change on this file since 8023 was 7896, checked in by landauf, 14 years ago

actually I believe the condition should be the other way round (talking about r7895): never use a reload timer if the munition is stacked

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketMunition.h"
30#include "core/CoreIncludes.h"
31
32namespace orxonox
33{
34    CreateFactory(RocketMunition);
35
36    RocketMunition::RocketMunition(BaseObject* creator) : Munition(creator)
37    {
38        RegisterObject(RocketMunition);
39
40        this->maxMunitionPerMagazine_ = 1;
41        this->maxMagazines_ = 30;
42        this->magazines_ = 10;
43
44        this->bUseSeparateMagazines_ = false;
45        this->bStackMunition_ = true;
46
47        this->bAllowMunitionRefilling_ = false;
48        this->bAllowMultiMunitionRemovementUnderflow_ = false;
49    }
50}
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