[2099] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file BillboardProjectile.h |
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| 31 | @brief Implementation of the BillboardProjectile class. |
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| 32 | */ |
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| 33 | |
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[2099] | 34 | #include "BillboardProjectile.h" |
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| 35 | |
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[3196] | 36 | #include "core/CoreIncludes.h" |
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[2896] | 37 | #include "core/GameMode.h" |
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[5735] | 38 | #include "Scene.h" |
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[2099] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[9667] | 42 | RegisterClass(BillboardProjectile); |
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[2099] | 43 | |
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[9667] | 44 | BillboardProjectile::BillboardProjectile(Context* context) : Projectile(context) |
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[2099] | 45 | { |
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| 46 | RegisterObject(BillboardProjectile); |
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| 47 | |
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[2896] | 48 | if (GameMode::showsGraphics()) |
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[2662] | 49 | { |
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| 50 | assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity |
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[8855] | 51 | |
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| 52 | // Create the billboard. |
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[3196] | 53 | this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5f, 0.5f, 0.7f, 0.8f), 1); |
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[2662] | 54 | this->attachOgreObject(this->billboard_.getBillboardSet()); |
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| 55 | } |
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| 56 | |
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[6502] | 57 | this->setScale(0.2f); |
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[2099] | 58 | } |
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| 59 | |
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| 60 | BillboardProjectile::~BillboardProjectile() |
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| 61 | { |
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[2896] | 62 | if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet()) |
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[2662] | 63 | this->detachOgreObject(this->billboard_.getBillboardSet()); |
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[2099] | 64 | } |
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| 65 | |
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[8855] | 66 | /** |
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| 67 | @brief |
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| 68 | Set the colour of the BillboardProjectile. |
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| 69 | @param colour |
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| 70 | The colour to be set. |
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| 71 | */ |
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[2099] | 72 | void BillboardProjectile::setColour(const ColourValue& colour) |
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| 73 | { |
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[2662] | 74 | this->billboard_.setColour(colour); |
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[2099] | 75 | } |
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[5735] | 76 | |
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[8855] | 77 | /** |
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| 78 | @brief |
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| 79 | Set the material of the BillboardProjectile. |
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| 80 | @param material |
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| 81 | The material name. |
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| 82 | */ |
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[2969] | 83 | void BillboardProjectile::setMaterial(const std::string& material) |
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| 84 | { |
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| 85 | this->billboard_.setMaterial(material); |
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| 86 | } |
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[2099] | 87 | |
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[8855] | 88 | /** |
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| 89 | @brief |
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| 90 | Is called when the visibility of the BillboardProjectile has changed. |
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| 91 | */ |
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[2099] | 92 | void BillboardProjectile::changedVisibility() |
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| 93 | { |
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| 94 | SUPER(BillboardProjectile, changedVisibility); |
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[2662] | 95 | |
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[8855] | 96 | // Also change the visibility of the billboard. |
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[2099] | 97 | this->billboard_.setVisible(this->isVisible()); |
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| 98 | } |
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| 99 | } |
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