1 | /* |
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2 | * GravityBomb.h |
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3 | * |
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4 | * Created on: Mar 19, 2015 |
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5 | * Author: meggiman |
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6 | */ |
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7 | |
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8 | #ifndef GravityBOMB_H_ |
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9 | #define GravityBOMB_H_ |
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10 | |
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11 | #include "weapons/WeaponsPrereqs.h" |
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12 | |
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13 | #include "tools/Timer.h" |
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14 | |
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15 | #include "graphics/ParticleSpawner.h" |
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16 | #include "interfaces/RadarViewable.h" |
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17 | #include "objects/ForceField.h" |
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18 | #include "BasicProjectile.h" |
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19 | #include "worldentities/MovableEntity.h" |
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20 | #include "core/CoreIncludes.h" |
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21 | #include "objects/collisionshapes/SphereCollisionShape.h" |
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22 | #include "worldentities/WorldEntity.h" |
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23 | #include "GravityBombField.h" |
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24 | #include "sound/WorldSound.h" |
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25 | |
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26 | namespace orxonox |
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27 | { |
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28 | /** |
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29 | * @class GravityBomb |
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30 | * |
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31 | * @brief This class implements how long the bomb flies before it places the GravityField at it's last possition. |
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32 | * The field will be created either because the timelimit of the bomb expired or it hit something. After creation of the field, |
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33 | * the projectile (this object) is destroyed. |
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34 | * |
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35 | * @author Manuel Eggimann |
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36 | * @date 23.05.2015 |
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37 | */ |
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38 | class _WeaponsExport GravityBomb : public BasicProjectile , public MovableEntity, public RadarViewable |
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39 | { |
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40 | public: |
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41 | GravityBomb(Context* context); |
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42 | virtual ~GravityBomb(); |
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43 | virtual void tick(float dt); |
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44 | |
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45 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); |
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46 | void detonate(); |
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47 | private: |
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48 | static const float LIFETIME; |
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49 | |
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50 | bool hasCollided_; |
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51 | float timeToLife_; //Time the bomb flies before it explodes. |
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52 | WorldSound* bombSound_; |
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53 | }; |
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54 | } |
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55 | #endif /* GravityBOMB_H_ */ |
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