[10341] | 1 | /* |
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| 2 | * GravityBombField.cc |
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| 3 | * |
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| 4 | * Created on: Apr 2, 2015 |
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[10455] | 5 | * Author: Manuel Eggimann |
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[10341] | 6 | */ |
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| 7 | |
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| 8 | #include "GravityBombField.h" |
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[10391] | 9 | #include "graphics/Model.h" |
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[10341] | 10 | |
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| 11 | namespace orxonox{ |
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[10601] | 12 | RegisterClass(GravityBombField); |
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[10341] | 13 | |
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[10601] | 14 | //Change these constants to alter the behaviour of the field. |
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| 15 | |
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| 16 | const float GravityBombField::FORCE_FIELD_LIFETIME = 15; |
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| 17 | const float GravityBombField::FORCE_SPHERE_START_RADIUS = 250; |
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| 18 | const float GravityBombField::FORCE_SPHERE_START_STRENGTH = -700; |
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| 19 | const float GravityBombField::PEAK_EXPLOSION_FORCE = 5e4; |
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| 20 | const float GravityBombField::FORCE_FIELD_EXPLOSION_DAMMAGE = 100; |
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| 21 | const float GravityBombField::EXPLOSION_DURATION = 1; |
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| 22 | const float GravityBombField::EXPLOSION_RADIUS = 600; |
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| 23 | const float GravityBombField::PEAK_ANGULAR_VELOCITY = 20; |
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| 24 | const float GravityBombField::CENTRE_MODEL_END_SIZE = 1.5; |
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[10341] | 25 | |
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[10601] | 26 | GravityBombField::GravityBombField(Context* context) : ForceField(context),RadarViewable(this, static_cast<WorldEntity*>(this)) |
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| 27 | { |
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| 28 | RegisterObject(GravityBombField); |
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| 29 | //Initialize variable with their initial values. |
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| 30 | lifetime_=FORCE_FIELD_LIFETIME; |
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| 31 | forceStrength_ = FORCE_SPHERE_START_STRENGTH; |
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| 32 | forceSphereRadius_ = FORCE_SPHERE_START_RADIUS; |
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| 33 | modelScaling_ = 1; |
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| 34 | fieldExploded_ = false; |
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[10409] | 35 | |
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[10601] | 36 | setVelocity(FORCE_SPHERE_START_STRENGTH); |
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| 37 | setDiameter(2*FORCE_SPHERE_START_RADIUS); |
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| 38 | setMode(modeSphere_s); |
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| 39 | setCollisionResponse(false); |
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[10391] | 40 | |
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[10601] | 41 | //Make the Field visible on Radar and minimap. |
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| 42 | this->setRadarObjectColour(ColourValue(1.0, 0.0, 0.2,1)); // Red |
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| 43 | this->setRadarObjectShape(RadarViewable::Dot); |
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| 44 | this->setRadarObjectScale(1.0f); |
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| 45 | |
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[10409] | 46 | |
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[10601] | 47 | //Attach Model |
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| 48 | Model* model = new Model(this->getContext()); |
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| 49 | model->setMeshSource("GravityBomb.mesh"); //Demo Model from SimpleRocket |
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| 50 | model->scale(2.5f); |
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| 51 | bombModel_ = new MovableEntity(context); |
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| 52 | bombModel_->attach(model); |
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| 53 | this->attach(bombModel_); |
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[10409] | 54 | |
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[10601] | 55 | //Add a Backlight to the centre. |
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| 56 | centreLight_ = new Backlight(context); |
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| 57 | centreLight_->setColour(ColourValue(0.2,0.9,0.2,1)); |
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| 58 | centreLight_->setScale(0.3); |
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| 59 | centreLight_->setTrailMaterial("Trail/backlighttrail"); |
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| 60 | centreLight_->setMaterial("Examples/Flare"); |
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| 61 | centreLight_->setLifetime(20); |
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| 62 | bombModel_->attach(centreLight_); |
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[10435] | 63 | |
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[10601] | 64 | //Let the Bomb Modell in the centre rotate in a random direction. |
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| 65 | Vector3 randomRotation; |
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[10621] | 66 | randomRotation.x = rnd(); |
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| 67 | randomRotation.y = rnd(); |
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| 68 | randomRotation.y = rnd(); |
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[10601] | 69 | randomRotation.normalise(); |
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| 70 | bombModel_->setAngularAcceleration(randomRotation*(PEAK_ANGULAR_VELOCITY/FORCE_FIELD_LIFETIME)); |
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[10435] | 71 | |
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[10601] | 72 | //Add Collision Shape |
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| 73 | SphereCollisionShape* collisionShape = new SphereCollisionShape(context); |
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| 74 | collisionShape->setRadius(10.0); |
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| 75 | this->attachCollisionShape(collisionShape); |
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[10435] | 76 | |
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[10601] | 77 | //Add particle effect to visualize the force field. |
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| 78 | this->particleSphere_ = new ParticleEmitter(this->getContext()); |
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| 79 | this->attach(this->particleSphere_); |
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| 80 | particleSphere_->setSource("Orxonox/GravityBombField"); |
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[10455] | 81 | |
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[10601] | 82 | //Add a sound effect to the field. |
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| 83 | WorldSound* fieldSound = new WorldSound(context); |
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| 84 | fieldSound->setSource("sounds/GravityField.ogg"); |
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| 85 | fieldSound->setLooping(true); |
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| 86 | fieldSound->setVolume(1.0); |
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| 87 | this->attach(fieldSound); |
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| 88 | fieldSound->play(); |
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| 89 | } |
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[10341] | 90 | |
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[10601] | 91 | GravityBombField::~GravityBombField(){} |
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[10341] | 92 | |
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[10601] | 93 | |
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| 94 | void GravityBombField::tick(float dt) |
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| 95 | { |
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| 96 | SUPER(GravityBombField,tick,dt); |
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| 97 | lifetime_-=dt; |
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[10435] | 98 | |
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[10601] | 99 | if(lifetime_ > EXPLOSION_DURATION)//If field is still alive, make it smaller and stronger. |
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| 100 | { |
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| 101 | modelScaling_ += ((CENTRE_MODEL_END_SIZE-1) / FORCE_FIELD_LIFETIME)*dt; |
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| 102 | forceStrength_ *= (1+dt/10); |
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| 103 | forceSphereRadius_ = FORCE_SPHERE_START_RADIUS*(1-((FORCE_FIELD_LIFETIME-lifetime_)/FORCE_FIELD_LIFETIME)*((FORCE_FIELD_LIFETIME-lifetime_)/FORCE_FIELD_LIFETIME)*((FORCE_FIELD_LIFETIME-lifetime_)/FORCE_FIELD_LIFETIME)); |
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| 104 | } |
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| 105 | else if(lifetime_ > 0) |
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| 106 | { |
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| 107 | if (!fieldExploded_) // Start the field explosion if it has not been started yet. |
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| 108 | { |
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| 109 | forceStrength_ = pow((EXPLOSION_DURATION + lifetime_),4)/EXPLOSION_DURATION * PEAK_EXPLOSION_FORCE; |
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| 110 | fieldExploded_ = true; |
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[10409] | 111 | |
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[10601] | 112 | //Add particle effect to visualize explosion |
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| 113 | explosionCross_ = new ParticleEmitter(this->getContext()); |
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| 114 | explosionCross_->setSource("Orxonox/FieldExplosion"); |
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[10621] | 115 | explosionCross_->setOrientation(rnd(), rnd(), rnd(), rnd()); |
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[10601] | 116 | explosionCross_->setScale(0.7); |
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| 117 | this->attach(explosionCross_); |
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[10455] | 118 | |
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[10601] | 119 | //Add explosion sound effect. |
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| 120 | explosionSound_ = new WorldSound(getContext()); |
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| 121 | explosionSound_->setSource("sounds/GravityFieldExplosion.ogg"); |
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| 122 | explosionSound_->setVolume(1.0); |
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| 123 | explosionSound_->play(); |
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| 124 | } |
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[10435] | 125 | |
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[10601] | 126 | //Check if any pawn is inside the shockwave and hit it with dammage proportional to the distance between explosion centre and pawn. Make sure, the same pawn is damaged only once. |
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| 127 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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| 128 | { |
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| 129 | Vector3 distanceVector = it->getWorldPosition()-this->getWorldPosition(); |
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| 130 | //orxout(debug_output) << "Found Pawn:" << it->getWorldPosition() << endl; |
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| 131 | if(distanceVector.length()< forceSphereRadius_) |
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| 132 | { |
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| 133 | //orxout(debug_output) << "Force sphere radius is: " << forceSphereRadius_ << " Distance to Pawn is: " << distanceVector.length(); |
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| 134 | if (std::find(victimsAlreadyDamaged_.begin(),victimsAlreadyDamaged_.end(),*it) == victimsAlreadyDamaged_.end()) |
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| 135 | { |
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| 136 | //orxout(debug_output) << "Found Pawn to damage: " << it->getWorldPosition() << endl; |
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| 137 | float damage = FORCE_FIELD_EXPLOSION_DAMMAGE*(1-distanceVector.length()/EXPLOSION_RADIUS); |
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| 138 | //orxout(debug_output) << "Damage: " << damage << endl; |
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| 139 | it->hit(shooter_, it->getWorldPosition(), NULL, damage, 0,0); |
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| 140 | victimsAlreadyDamaged_.push_back(*it); |
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| 141 | } |
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| 142 | } |
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| 143 | } |
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[10435] | 144 | |
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[10601] | 145 | forceSphereRadius_ = EXPLOSION_RADIUS*(1-lifetime_/EXPLOSION_DURATION); |
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| 146 | explosionCross_->setScale(forceSphereRadius_/FORCE_SPHERE_START_RADIUS); |
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| 147 | } |
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| 148 | else if (lifetime_ > -6) //The field has to exist for 6 more seconds for the particles of the particle effect to vanish smoothly. |
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| 149 | { |
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| 150 | //Make the bomb model invisible, let the strength of the field be zero and remove all particle emitters so the particle effect will slowly vanish. |
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| 151 | bombModel_->setVisible(false); |
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| 152 | this->setRadarVisibility(false); |
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| 153 | forceStrength_ = 0; |
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| 154 | forceSphereRadius_ = 0.00001; |
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| 155 | particleSphere_->getParticleInterface()->removeAllEmitters(); |
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| 156 | explosionCross_->getParticleInterface()->removeAllEmitters(); |
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| 157 | } |
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| 158 | |
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| 159 | setDiameter(forceSphereRadius_*2); |
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| 160 | setVelocity(forceStrength_); |
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| 161 | if(lifetime_>0) particleSphere_->setScale(forceSphereRadius_/FORCE_SPHERE_START_RADIUS); |
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| 162 | bombModel_->setScale(modelScaling_); |
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[10409] | 163 | |
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[10601] | 164 | if (lifetime_ <= -4) |
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| 165 | { |
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| 166 | orxout(debug_output) << "Timeout. Destroying field." << endl; |
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| 167 | this->destroy(); |
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| 168 | } |
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| 169 | } |
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[10341] | 170 | |
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[10601] | 171 | void GravityBombField::destroy() |
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| 172 | { |
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| 173 | ForceField::destroy(); |
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| 174 | } |
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[10341] | 175 | |
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| 176 | } |
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