[10341] | 1 | /* |
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| 2 | * GravityBombField.h |
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| 3 | * |
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| 4 | * Created on: Apr 2, 2015 |
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| 5 | * Author: meggiman |
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| 6 | */ |
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| 7 | |
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| 8 | #ifndef GRAVITYBOMBFIELD_H_ |
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| 9 | #define GRAVITYBOMBFIELD_H_ |
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| 10 | |
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| 11 | #include "graphics/ParticleSpawner.h" |
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| 12 | #include "interfaces/RadarViewable.h" |
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| 13 | #include "objects/ForceField.h" |
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| 14 | #include "BasicProjectile.h" |
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| 15 | #include "worldentities/MovableEntity.h" |
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| 16 | #include "core/CoreIncludes.h" |
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| 17 | #include "GravityBomb.h" |
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[10409] | 18 | #include "graphics/ParticleSpawner.h" |
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[10435] | 19 | #include "tools/ParticleInterface.h" |
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| 20 | #include <stdlib.h> |
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| 21 | #include <time.h> |
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[10455] | 22 | #include <math.h> |
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[10435] | 23 | #include "graphics/Backlight.h" |
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[10604] | 24 | #include "sound/WorldSound.h" |
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[10341] | 25 | |
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| 26 | namespace orxonox { |
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[10455] | 27 | |
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| 28 | /** |
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[10601] | 29 | * @class GravityBombField |
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[10455] | 30 | * |
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[10601] | 31 | * @brief This class is used by GravityBomb to place the ForceField and Visual effect to the environment. |
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| 32 | * The field has a maximum lifetime and gets smaller and stronger the more time passes. In the end, the field explodes and damages all pawns nearby. |
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[10455] | 33 | * |
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[10601] | 34 | * @author Manuel Eggimann |
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| 35 | * @date 23.05.2015 |
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[10455] | 36 | */ |
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[10409] | 37 | class GravityBombField: public ForceField, public RadarViewable { |
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[10341] | 38 | public: |
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[10601] | 39 | GravityBombField(Context* context); |
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| 40 | virtual ~GravityBombField(); |
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| 41 | virtual void tick(float dt); |
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| 42 | virtual void destroy(); |
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[10435] | 43 | |
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[10601] | 44 | /** |
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| 45 | * @fn void GravityBombField::setShooter(Pawn* shooter) |
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| 46 | * |
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| 47 | * @brief This function is used to determine save the pawn who created the field and is used inside the GravityBomb class. |
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| 48 | * |
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| 49 | * @author Manuel Eggimann |
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| 50 | * @date 23.05.2015 |
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| 51 | * |
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| 52 | * @param [in,out] the Pawn that created the field. |
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| 53 | */ |
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| 54 | void setShooter(Pawn* shooter) |
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| 55 | { this->shooter_ = shooter; } |
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[10435] | 56 | |
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[10601] | 57 | Pawn* getShooter() |
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| 58 | { return this->shooter_; } |
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[10435] | 59 | |
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[10341] | 60 | private: |
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[10601] | 61 | //Set these constants inside GravityBombField.cc to alter the behaviour of the field. |
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| 62 | |
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| 63 | static const float FORCE_FIELD_LIFETIME; ///< The lifetime of the ForceField in seconds. After lifetime seconds, has already exploded and the particle effects will start to vanish. |
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| 64 | static const float FORCE_SPHERE_START_RADIUS; ///< The initial sphere radius of the Force Field. The forcefield gets smaller by time. |
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| 65 | static const float FORCE_SPHERE_START_STRENGTH; ///< The initial Force the Field exerts on every object with non-zero mass. |
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| 66 | static const float FORCE_FIELD_EXPLOSION_DAMMAGE; ///< The maximum dammage a pawn gets nearby an exploding field. The farer away from explosion center the smaller the dammage. |
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| 67 | static const float EXPLOSION_DURATION; ///< Determines how fast the shockwave of the Explosion expands. It takes GravityBombField::EXPLOSION_DURATION seconds for the field to expand from 0 radius to GravityBombField::EXPLOSION_RADIUS. |
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| 68 | static const float EXPLOSION_RADIUS; ///< How far does the shockwave reach. All pawns which outside of a sphere witch this radius rest unharmed by the explosion. |
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| 69 | static const float PEAK_ANGULAR_VELOCITY; ///< The model of the bomb in the center of the Field does rotate faster and faster as time passes until it reaches PEAK_ANGULAR_VELOCITY at the fields end of life. |
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| 70 | static const float PEAK_EXPLOSION_FORCE; ///< The peak force the explosion exerts on the pawns nearby. |
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| 71 | static const float CENTRE_MODEL_END_SIZE; ///< Size of the 3d-model of the bomb in the fields centre. |
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[10341] | 72 | |
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[10601] | 73 | float forceSphereRadius_; |
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| 74 | float forceStrength_; |
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| 75 | float lifetime_; |
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| 76 | float modelScaling_; |
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| 77 | Vector3 rotationVector_; |
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| 78 | bool fieldExploded_; |
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| 79 | ParticleEmitter * particleSphere_; |
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| 80 | ParticleEmitter * explosionCross_; |
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| 81 | std::vector<Pawn*> victimsAlreadyDamaged_; |
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| 82 | MovableEntity * bombModel_; |
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| 83 | Pawn* shooter_; |
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| 84 | Backlight* centreLight_; |
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| 85 | WorldSound* explosionSound_; |
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[10341] | 86 | }; |
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| 87 | |
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| 88 | } |
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| 89 | #endif /* GRAVITYBOMBFIELD_H_ */ |
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| 90 | |
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