1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Joel Smely |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file LightningGunProjectile.h |
---|
31 | @brief Implementation of the LightningGunProjectile class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "LightningGunProjectile.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/command/Executor.h" |
---|
38 | #include "util/Convert.h" |
---|
39 | |
---|
40 | namespace orxonox |
---|
41 | { |
---|
42 | RegisterClass(LightningGunProjectile); |
---|
43 | |
---|
44 | LightningGunProjectile::LightningGunProjectile(Context* context) : BillboardProjectile(context) |
---|
45 | { |
---|
46 | RegisterObject(LightningGunProjectile); |
---|
47 | |
---|
48 | this->textureIndex_ = 1; |
---|
49 | this->setMass(2); |
---|
50 | this->setCollisionType(Dynamic); |
---|
51 | this->maxTextureIndex_ = 8; |
---|
52 | this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&LightningGunProjectile::changeTexture, this))); |
---|
53 | |
---|
54 | registerVariables(); |
---|
55 | } |
---|
56 | |
---|
57 | void LightningGunProjectile::registerVariables() |
---|
58 | { |
---|
59 | registerVariable(this->materialBase_); |
---|
60 | } |
---|
61 | |
---|
62 | /** |
---|
63 | @brief |
---|
64 | Set the material. |
---|
65 | @param material |
---|
66 | The name of the material. Material names with 1 to 8 appended must exist. |
---|
67 | */ |
---|
68 | void LightningGunProjectile::setMaterial(const std::string& material) |
---|
69 | { |
---|
70 | this->materialBase_ = material; |
---|
71 | |
---|
72 | BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); |
---|
73 | } |
---|
74 | |
---|
75 | /** |
---|
76 | @brief |
---|
77 | Change the texture. |
---|
78 | */ |
---|
79 | void LightningGunProjectile::changeTexture() |
---|
80 | { |
---|
81 | this->textureIndex_++; |
---|
82 | if (this->textureIndex_ > this->maxTextureIndex_) |
---|
83 | this->textureIndex_ = 1; |
---|
84 | |
---|
85 | this->setMaterial(this->materialBase_); |
---|
86 | } |
---|
87 | } |
---|