[2969] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Joel Smely |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[8855] | 29 | /** |
---|
| 30 | @file LightningGunProjectile.h |
---|
| 31 | @brief Definition of the LightningGunProjectile class. |
---|
| 32 | */ |
---|
| 33 | |
---|
[2969] | 34 | #ifndef _LightningGunProjectile_H__ |
---|
| 35 | #define _LightningGunProjectile_H__ |
---|
| 36 | |
---|
[5724] | 37 | #include "weapons/WeaponsPrereqs.h" |
---|
[2969] | 38 | |
---|
[3196] | 39 | #include <string> |
---|
[2969] | 40 | #include "tools/Timer.h" |
---|
| 41 | #include "BillboardProjectile.h" |
---|
| 42 | |
---|
| 43 | namespace orxonox |
---|
| 44 | { |
---|
[8855] | 45 | |
---|
| 46 | /** |
---|
| 47 | @brief |
---|
| 48 | The LightningGunProjectile is a projectile that is represented by a looped series of billboards. |
---|
| 49 | |
---|
| 50 | @author |
---|
| 51 | Joel Smely |
---|
| 52 | @ingroup WeaponsProjectiles |
---|
| 53 | */ |
---|
[5724] | 54 | class _WeaponsExport LightningGunProjectile : public BillboardProjectile |
---|
[2969] | 55 | { |
---|
| 56 | public: |
---|
| 57 | LightningGunProjectile(BaseObject* creator); |
---|
| 58 | virtual ~LightningGunProjectile() {} |
---|
[5693] | 59 | |
---|
[2969] | 60 | virtual void setMaterial(const std::string& material); |
---|
| 61 | |
---|
[8855] | 62 | private: |
---|
| 63 | void registerVariables(); |
---|
[5693] | 64 | void changeTexture(); |
---|
[8855] | 65 | |
---|
| 66 | unsigned int textureIndex_; //!< The current index of the texture. (i.e. the index of the currently displayed texture) |
---|
| 67 | unsigned int maxTextureIndex_; //!< The maximal index. |
---|
| 68 | Timer textureTimer_; //!< A timer that loops and changes textures each time it expires. |
---|
| 69 | std::string materialBase_; //!< The base name of the material. |
---|
[2969] | 70 | }; |
---|
| 71 | } |
---|
| 72 | |
---|
| 73 | #endif /* _LightningGunProjectile_H__ */ |
---|