[10836] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10908] | 23 | * Jannis Holzer |
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[10836] | 24 | * Fabien Vultier |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file MineProjectile.h |
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| 32 | @brief Implementation of the MineProjectile class. |
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| 33 | */ |
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| 34 | |
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| 35 | #include "MineProjectile.h" |
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| 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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[10908] | 38 | #include "graphics/Model.h" |
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[10897] | 39 | #include "core/command/Executor.h" |
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[10908] | 40 | #include "graphics/ParticleSpawner.h" |
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| 41 | #include "worldentities/pawns/Pawn.h" |
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[10897] | 42 | #include "core/EventIncludes.h" |
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[10908] | 43 | #include "sound/WorldSound.h" |
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[10836] | 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | RegisterClass(MineProjectile); |
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| 48 | |
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[10908] | 49 | const float MineProjectile::collisionShapeRadius_ = 15.0f; |
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| 50 | const float MineProjectile::damageRadius_ = 200.0f; |
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| 51 | const float MineProjectile::triggerRadius_ = 100.0f; |
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| 52 | |
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[10889] | 53 | MineProjectile::MineProjectile(Context* context) : MovableEntity(context), BasicProjectile() |
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[10836] | 54 | { |
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| 55 | RegisterObject(MineProjectile); |
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| 56 | |
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[10908] | 57 | this->bAllowExplosion_ = false; |
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[10889] | 58 | this->maxTimeUntilExplosion_ = 10.0f; |
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| 59 | this->timeUntilActivation_ = 1.0f; |
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[10836] | 60 | |
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[10908] | 61 | //Create movable entities |
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| 62 | rings1_ = new MovableEntity(this->getContext()); |
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| 63 | this->attach(rings1_); |
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| 64 | rings1_->setPosition(Vector3(0.0,0.0,0.0)); |
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| 65 | rings1_->setAngularVelocity(Vector3(0.0,5.0,0.0)); |
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[10889] | 66 | |
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[10908] | 67 | rings2_ = new MovableEntity(this->getContext()); |
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| 68 | this->attach(rings2_); |
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| 69 | rings2_->setPosition(Vector3(0.0,0.0,0.0)); |
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| 70 | rings2_->setAngularVelocity(Vector3(0.0,0.0,5.0)); |
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| 71 | |
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| 72 | core_ = new MovableEntity(this->getContext()); |
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| 73 | this->attach(core_); |
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| 74 | core_->setPosition(Vector3(0.0,0.0,0.0)); |
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| 75 | core_->setAngularVelocity(Vector3(2.5,2.5,0.0)); |
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| 76 | |
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| 77 | //Create Models |
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| 78 | //Core |
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[10889] | 79 | modelCore_ = new Model(this->getContext()); |
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| 80 | modelCore_->setMeshSource("Mine_Core.mesh"); |
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| 81 | modelCore_->setScale(15.0); |
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[10908] | 82 | core_->attach(modelCore_); |
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[10889] | 83 | modelCore_->setPosition(Vector3(0,0,0)); |
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| 84 | |
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[10908] | 85 | //Ring 1 |
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[10889] | 86 | modelRing1_ = new Model(this->getContext()); |
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| 87 | modelRing1_->setMeshSource("Mine_Ring.mesh"); |
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| 88 | modelRing1_->setScale(15.0); |
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[10908] | 89 | rings1_->attach(modelRing1_); |
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[10889] | 90 | modelRing1_->setPosition(Vector3(0,0,0)); |
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| 91 | modelRing1_->yaw(Degree(0)); |
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[10908] | 92 | //Ring 2 |
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[10889] | 93 | modelRing2_ = new Model(this->getContext()); |
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| 94 | modelRing2_->setMeshSource("Mine_Ring.mesh"); |
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| 95 | modelRing2_->setScale(15.0); |
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[10908] | 96 | rings1_->attach(modelRing2_); |
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[10889] | 97 | modelRing2_->setPosition(Vector3(0,0,0)); |
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| 98 | modelRing2_->yaw(Degree(180)); |
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[10908] | 99 | //Ring 3 |
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| 100 | modelRing3_ = new Model(this->getContext()); |
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| 101 | modelRing3_->setMeshSource("Mine_Ring.mesh"); |
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| 102 | modelRing3_->setScale(15.0); |
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| 103 | rings2_->attach(modelRing3_); |
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| 104 | modelRing3_->setPosition(Vector3(0,0,0)); |
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| 105 | modelRing3_->yaw(Degree(90)); |
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| 106 | //Ring 4 |
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| 107 | modelRing4_ = new Model(this->getContext()); |
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| 108 | modelRing4_->setMeshSource("Mine_Ring.mesh"); |
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| 109 | modelRing4_->setScale(15.0); |
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| 110 | rings2_->attach(modelRing4_); |
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| 111 | modelRing4_->setPosition(Vector3(0,0,0)); |
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| 112 | modelRing4_->yaw(Degree(270)); |
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[10889] | 113 | |
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[11071] | 114 | emitter_ = nullptr; |
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[10908] | 115 | |
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[10889] | 116 | if (GameMode::isMaster()) |
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| 117 | { |
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| 118 | this->setMass(10.0f); |
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[10911] | 119 | this->setLinearDamping(0.5f); |
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| 120 | this->setAngularDamping(0.1f); |
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[10889] | 121 | this->enableCollisionCallback(); |
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[10911] | 122 | this->setCollisionResponse(true); |
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[11071] | 123 | this->setCollisionType(CollisionType::Dynamic); |
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[10889] | 124 | |
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| 125 | // Create a sphere collision shape and attach it to the projectile. |
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| 126 | collisionShape_ = new SphereCollisionShape(this->getContext()); |
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[10908] | 127 | collisionShape_->setRadius(collisionShapeRadius_); |
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[10889] | 128 | this->attachCollisionShape(collisionShape_); |
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[10908] | 129 | collisionShape_->setPosition(Vector3(0,0,0)); |
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[10889] | 130 | |
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| 131 | // Create a distance trigger and attach it to the projectile. |
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| 132 | distanceTrigger_ = new DistanceTrigger(this->getContext()); |
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| 133 | this->attach(distanceTrigger_); |
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| 134 | distanceTrigger_->setPosition(Vector3(0,0,0)); |
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[10908] | 135 | distanceTrigger_->setDistance(triggerRadius_); |
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[10889] | 136 | distanceTrigger_->addTarget("Pawn"); |
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[10908] | 137 | distanceTrigger_->setStayActive(false); |
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[10897] | 138 | |
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| 139 | this->addEventSource(distanceTrigger_, "explode"); |
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[10889] | 140 | } |
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[10836] | 141 | } |
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| 142 | |
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[10889] | 143 | MineProjectile::~MineProjectile() |
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| 144 | { |
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[10897] | 145 | if (this->isInitialized()) |
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[10889] | 146 | { |
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[10908] | 147 | modelCore_->destroy(); |
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| 148 | modelRing1_->destroy(); |
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| 149 | modelRing2_->destroy(); |
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| 150 | modelRing3_->destroy(); |
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| 151 | modelRing4_->destroy(); |
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| 152 | |
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[10911] | 153 | if (distanceTrigger_) |
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| 154 | { |
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| 155 | distanceTrigger_->destroy(); |
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| 156 | } |
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[10908] | 157 | if (emitter_) |
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[10897] | 158 | { |
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[10908] | 159 | emitter_->destroy(); |
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| 160 | } |
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[10897] | 161 | } |
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[10889] | 162 | } |
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| 163 | |
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[10908] | 164 | /** |
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| 165 | @brief |
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[10944] | 166 | XMLPort for MineProjectile. |
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[10908] | 167 | */ |
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[10897] | 168 | void MineProjectile::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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| 169 | { |
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| 170 | SUPER(MineProjectile, XMLEventPort, xmlelement, mode); |
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[10908] | 171 | XMLPortEventState(MineProjectile, BaseObject, "explode", explode, xmlelement, mode); |
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[10897] | 172 | } |
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| 173 | |
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[10836] | 174 | /** |
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| 175 | @brief |
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[10944] | 176 | Max Time; after this time runs out,the Mine explodes. |
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[10836] | 177 | */ |
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[10889] | 178 | void MineProjectile::setMaxTimeUntilExplosion(float maxTimeUntilExplosion) |
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[10836] | 179 | { |
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[10889] | 180 | if (maxTimeUntilExplosion >= 0) |
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[10836] | 181 | { |
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[10889] | 182 | this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; |
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| 183 | if (GameMode::isMaster()) |
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| 184 | { |
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[10908] | 185 | this->explodeTimer_.setTimer(this->maxTimeUntilExplosion_, false, createExecutor(createFunctor(&MineProjectile::explode, this))); |
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[10889] | 186 | } |
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[10836] | 187 | } |
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| 188 | else |
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| 189 | { |
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[10889] | 190 | this->maxTimeUntilExplosion_ = 0; |
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[10836] | 191 | } |
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| 192 | } |
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| 193 | |
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| 194 | /** |
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| 195 | @brief |
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[10944] | 196 | The mine can only explode when the activation time has run out. |
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[10836] | 197 | */ |
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[10889] | 198 | void MineProjectile::setTimeUntilActivation(float timeUntilActivation) |
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| 199 | { |
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| 200 | timeUntilActivation_ = timeUntilActivation; |
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[10836] | 201 | |
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[10889] | 202 | if (GameMode::isMaster()) |
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| 203 | { |
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[10908] | 204 | this->activationTimer_.setTimer(this->timeUntilActivation_, false, createExecutor(createFunctor(&MineProjectile::allowExplosion, this))); |
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[10889] | 205 | } |
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| 206 | } |
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[10836] | 207 | |
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| 208 | /** |
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| 209 | @brief |
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[10944] | 210 | Mine explodes, deals damage to pawn within range and destroys itself. |
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[10836] | 211 | */ |
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[10908] | 212 | void MineProjectile::explode() |
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[10836] | 213 | { |
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[10908] | 214 | if (bAllowExplosion_) |
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| 215 | { |
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| 216 | if (GameMode::isMaster()) |
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| 217 | { |
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| 218 | // Damage all pawns within the damage radius |
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[11071] | 219 | for (Pawn* pawn : ObjectList<Pawn>()) |
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[10908] | 220 | { |
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[11071] | 221 | Vector3 distanceVector = pawn->getWorldPosition()-this->getWorldPosition(); |
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[10908] | 222 | if(distanceVector.length()< damageRadius_) |
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| 223 | { |
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[11071] | 224 | pawn->hit(this->getShooter(), pawn->getWorldPosition(), nullptr, this->getDamage(), this->getHealthDamage(), this->getShieldDamage()); |
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[10908] | 225 | } |
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| 226 | } |
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| 227 | } |
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[10836] | 228 | |
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[10908] | 229 | this->destructionEffect(); |
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| 230 | this->destroyLater(); |
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| 231 | } |
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| 232 | } |
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[10836] | 233 | |
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[10908] | 234 | /** |
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| 235 | @brief |
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[10944] | 236 | Mine is ready to explode. |
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[10908] | 237 | */ |
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| 238 | void MineProjectile::allowExplosion() |
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| 239 | { |
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| 240 | // Allow explosion |
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| 241 | bAllowExplosion_ = true; |
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| 242 | // Add particle effect |
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| 243 | emitter_ = new ParticleEmitter(this->getContext()); |
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| 244 | this->attach(emitter_); |
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| 245 | emitter_->setOrientation(this->getOrientation()); |
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| 246 | emitter_->setSource("Orxonox/mineparticle"); |
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[10836] | 247 | } |
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[10889] | 248 | |
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[10908] | 249 | void MineProjectile::destructionEffect() |
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[10889] | 250 | { |
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[10908] | 251 | ParticleSpawner *effect1, *effect2, *effect3; |
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| 252 | |
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| 253 | effect1 = new ParticleSpawner(this->getContext()); |
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| 254 | effect2 = new ParticleSpawner(this->getContext()); |
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| 255 | effect3 = new ParticleSpawner(this->getContext()); |
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[10889] | 256 | |
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[10908] | 257 | effect1->setPosition(this->getPosition()); |
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| 258 | effect1->setOrientation(this->getOrientation()); |
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| 259 | effect1->setDestroyAfterLife(true); |
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| 260 | effect1->setSource("Orxonox/MineExpl"); |
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| 261 | effect1->setLifetime(2.5f); |
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| 262 | |
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| 263 | effect2->setPosition(this->getPosition()); |
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| 264 | effect2->setOrientation(this->getOrientation()); |
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| 265 | effect2->setDestroyAfterLife(true); |
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| 266 | effect2->setSource("Orxonox/MineExpl1"); |
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| 267 | effect2->setLifetime(2.5f); |
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| 268 | |
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| 269 | effect3->setPosition(this->getPosition()); |
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| 270 | effect3->setOrientation(this->getOrientation()); |
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| 271 | effect3->setDestroyAfterLife(true); |
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| 272 | effect3->setSource("Orxonox/MineExpl2"); |
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| 273 | effect3->setLifetime(2.5f); |
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| 274 | |
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| 275 | // Explosion sound effect. |
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| 276 | WeakPtr<WorldSound> explosionSound_ = new WorldSound(getContext()); |
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[10944] | 277 | explosionSound_->setSource("sounds/minesound.ogg"); |
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[10948] | 278 | explosionSound_->setVolume(1.0); |
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[10908] | 279 | explosionSound_->play(); |
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[10889] | 280 | } |
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[10836] | 281 | } |
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