| [10836] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [10908] | 23 |  *      Jannis Holzer | 
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| [10836] | 24 |  *      Fabien Vultier | 
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 | 25 |  *   Co-authors: | 
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 | 26 |  *      ... | 
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 | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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 | 30 | /** | 
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| [10889] | 31 |     @file MineProjectile.h | 
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| [10836] | 32 |     @brief Definition of the MineProjectile class. | 
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 | 33 | */ | 
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 | 34 |  | 
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 | 35 | #ifndef _MineProjectile_H__ | 
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 | 36 | #define _MineProjectile_H__ | 
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 | 37 |  | 
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 | 38 | #include "weapons/WeaponsPrereqs.h" | 
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 | 39 | #include "tools/Timer.h" | 
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| [10889] | 40 | #include "worldentities/MovableEntity.h" | 
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 | 41 | #include "objects/collisionshapes/SphereCollisionShape.h" | 
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 | 42 | #include "objects/triggers/DistanceTrigger.h" | 
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 | 43 | #include "BasicProjectile.h" | 
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| [10836] | 44 |  | 
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 | 45 | namespace orxonox | 
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 | 46 | { | 
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 | 47 |  | 
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 | 48 |     /** | 
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 | 49 |     @brief | 
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| [10889] | 50 |         TODO | 
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| [10836] | 51 |     @ingroup WeaponsProjectiles | 
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 | 52 |     */ | 
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| [10889] | 53 |     class _WeaponsExport MineProjectile : public MovableEntity, public BasicProjectile | 
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| [10836] | 54 |     { | 
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 | 55 |         public: | 
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 | 56 |             MineProjectile(Context* context); | 
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| [10889] | 57 |             virtual ~MineProjectile(); | 
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| [10836] | 58 |  | 
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| [11071] | 59 |             virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| [10897] | 60 |  | 
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| [11071] | 61 |             void setMaxTimeUntilExplosion(float maxTimeUntilExplosion); | 
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 | 62 |             void setTimeUntilActivation(float timeUntilActivation); | 
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| [10908] | 63 |         protected: | 
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 | 64 |             static const float triggerRadius_; | 
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 | 65 |             static const float damageRadius_; | 
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 | 66 |             static const float collisionShapeRadius_; | 
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| [10889] | 67 |         private: | 
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| [10908] | 68 |             bool bAllowExplosion_; // The mine can only explode if it is active | 
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| [10889] | 69 |             float maxTimeUntilExplosion_; | 
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 | 70 |             float timeUntilActivation_; | 
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 | 71 |             Timer activationTimer_; | 
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 | 72 |             Timer explodeTimer_; | 
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 | 73 |             Model* modelCore_; | 
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 | 74 |             Model* modelRing1_; | 
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 | 75 |             Model* modelRing2_; | 
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| [10908] | 76 |             Model* modelRing3_; | 
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 | 77 |             Model* modelRing4_; | 
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 | 78 |             MovableEntity* rings1_; | 
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 | 79 |             MovableEntity* rings2_; | 
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 | 80 |             MovableEntity* core_; | 
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 | 81 |             ParticleEmitter* emitter_; | 
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| [10836] | 82 |  | 
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| [10889] | 83 |             WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. | 
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 | 84 |             WeakPtr<DistanceTrigger> distanceTrigger_; | 
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| [10836] | 85 |  | 
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| [11071] | 86 |             void destructionEffect(); | 
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 | 87 |             void allowExplosion(); | 
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 | 88 |             void explode(); | 
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| [10836] | 89 |     }; | 
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 | 90 | } | 
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 | 91 |  | 
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 | 92 | #endif /* _MineProjectile_H__ */ | 
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