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source: code/trunk/src/modules/weapons/projectiles/MineProjectile.h @ 12012

Last change on this file since 12012 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.8 KB
RevLine 
[10836]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10908]23 *      Jannis Holzer
[10836]24 *      Fabien Vultier
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
[10889]31    @file MineProjectile.h
[10836]32    @brief Definition of the MineProjectile class.
33*/
34
35#ifndef _MineProjectile_H__
36#define _MineProjectile_H__
37
38#include "weapons/WeaponsPrereqs.h"
39#include "tools/Timer.h"
[10889]40#include "worldentities/MovableEntity.h"
41#include "objects/collisionshapes/SphereCollisionShape.h"
42#include "objects/triggers/DistanceTrigger.h"
43#include "BasicProjectile.h"
[10836]44
45namespace orxonox
46{
47
48    /**
49    @brief
[10889]50        TODO
[10836]51    @ingroup WeaponsProjectiles
52    */
[10889]53    class _WeaponsExport MineProjectile : public MovableEntity, public BasicProjectile
[10836]54    {
55        public:
56            MineProjectile(Context* context);
[10889]57            virtual ~MineProjectile();
[10836]58
[11071]59            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override;
[10897]60
[11071]61            void setMaxTimeUntilExplosion(float maxTimeUntilExplosion);
62            void setTimeUntilActivation(float timeUntilActivation);
[10908]63        protected:
64            static const float triggerRadius_;
65            static const float damageRadius_;
66            static const float collisionShapeRadius_;
[10889]67        private:
[10908]68            bool bAllowExplosion_; // The mine can only explode if it is active
[10889]69            float maxTimeUntilExplosion_;
70            float timeUntilActivation_;
71            Timer activationTimer_;
72            Timer explodeTimer_;
73            Model* modelCore_;
74            Model* modelRing1_;
75            Model* modelRing2_;
[10908]76            Model* modelRing3_;
77            Model* modelRing4_;
78            MovableEntity* rings1_;
79            MovableEntity* rings2_;
80            MovableEntity* core_;
81            ParticleEmitter* emitter_;
[10836]82
[10889]83            WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile.
84            WeakPtr<DistanceTrigger> distanceTrigger_;
[10836]85
[11071]86            void destructionEffect();
87            void allowExplosion();
88            void explode();
[10836]89    };
90}
91
92#endif /* _MineProjectile_H__ */
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